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Speaker or audio amp replacement will be much less than your conversion.  Also, the 2-8-0 will fall short on the harness connections to meet all the light outputs on your 2-10-0.  So you will still need other parts.  Otherwise it can be done.  You just have more wiring then you might think as you need to use the original 10 pin harness modified to six.  G

Sure seemed to be the behaviour.  Ran it in forward and reverse for about a half hour each way.  Switched a couple of boxcars. Exercised all the softkeys a couple of times.  Shut the layout down, walked into my storage room and hear a startup sequence.  Walked back into the layout room and hear a startup sequence again.  Now when I power up the layout the DCS can not read the engine, nor find it when I force a read from the remote.  When I try to move it from inactive to active, the DCS report that the engine is not on the track.

Thinking that I would remove all the electronics from the PS2 version and replace with the electronics out of the 2-8-0.  I can fabricate leads my self to address the length issue.  I would leave the smoke unit, lights and coupler in place.  From the 2-8-0 I would harvest the smoke unit and coupler for other projects.  Save the tender for a MOW project.

 

So I pulled the replacement battery.  I used a Rayovac Recharge Plus NiMH battery.  Replaced it with a fresh one.  Now the engine responses to reversing unit commands from the remote, the coupler fires, but no sound no lights with the replaced battery.  This behaviour was maintained after doing a factory reset from the DCS remote.

The battery the I installed yesterday and reads at 7.84vdc.  Out of the box they are fully charged and are rated at 8.4vdc.

John Allen,

The battery does power the PS2 electronics for short periods of time.  This runs the sound.  A short in the sound subsystem, would account for the battery drain and the engine sounds engaging.  The PS2 logic chip reads the energized circuit from the battery and the de-energized circuit from the track as a momentary interruption in track power and plays the appropriate sound set.  It may not have been a startup/sequence that I heard, I was in another room when it played.  With out a wiring diagram, chip schematic and code documentation, I can not debug this any further.

I am assuming that this is caused by a fault in the sound subsystem in the PS2 boards rather than a physical fault in the wiring.  There is no indication of pinched wires nor other wiring defect that would cause a physical short outside of the chips themselves.

All of this is based on my direct observation, I have absolutely no training in MTH PS2 electronics.  So I may be completely wrong in my assessment.

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