MTH has a non derail feature on their turnouts. If you approach a turnout with the points against you, the turnout throws itself.
I have a passing siding. If I set the turnouts so they don't align to the same track, can i use the non derail feature to throw the other turnout?
This would allow the train to automatically travel on a different track on each pass.
First pass: Entry Turnout set for mainline, exit turnout set for siding. Non derail activates and throws exit turnout to main line AND? throws entry turnout to siding.
Second pass: Entry Turnout set for siding, exit turnout set for main. Non derail activates and throws exit turnout to siding AND? throws entry turnout to main.
REPEAT indefinitely.