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Reply to "Computer Control for your MTH Layout"

I've been thinking about this a lot over the last several COVID months. I am convinced that the lower 256 bytes of the sound file contain all of the engine's physical characteristics.

I've identified the meaning of many of the values in that area of memory. My current thinking is that one should keep those 256 bytes from the old sound file and copy them into the new sound file. I've not tested this out yet. Of course, sound files should only be copied from like engines (ie PS2->PS2, steam->steam, RailKing->RailKing).

I'm writing up my thoughts and I'll publish them in a week a so when I get time to finish writing.

I am going to modify my ADPCM program with an option to copy the 256 bytes from one sound file to another.

OGR Publishing, Inc., 1310 Eastside Centre Ct, Suite 6, Mountain Home, AR 72653
800-980-OGRR (6477)
www.ogaugerr.com

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