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DCS Record Play "Creep"

I have been playing and experimenting with the DCS Record-Play feature.  It is challenging to get all the steps executed correctly during the RECORD process.  However, I have noted upon playback, even when started from a precise mark on the track,  that the engines gradually come up "short" when pinpoint locations are required for an accessory load/unload operation.  I am trying to figure out how to compensate for this error.  I realize the longer the route is, the more error that is introduced.  You can't just give the engine a few inches "head start" because events early in the session then will be off.  What has been your experience in attempting to compensate--is the error repeatable and predictable?  I assume distance is internally measured by counting total revolutions of the flywheel motors.

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OGR Publishing, Inc., 1310 Eastside Centre Ct, Suite 6, Mountain Home, AR 72653
800-980-OGRR (6477)
www.ogaugerr.com

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