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Reply to "Layout Design Fatigue - Fatigued No More! New Design!"

@DoubleDAZ posted:

Please post your SCARM file so those of us who also use SCARM can make changes and show suggestions vs trying to explain them in writing.



I put off posting the file because I had a new idea for a design but then I realized it was just a glorified 3-loop setup, so I dug up one of the more recent SCARM files that is not quite finished. Here's a screenshot and a copy of the SCARM file.

I by-and-large like this idea, I think the only thing I didn't care for was the long-ish tunnel on the first level. Looking back I would also get rid of the three-way switch at the very top, along with the three #4 switches that connect to it. I'll also mention that there is room on the bottom-right for a turntable and roundhouse in the basement, so that is where I am thinking I will place them to leave more room for scenery. The lift-bridge for this layout would probably go somewhere towards the bottom-left of the layout.  The "box" represents one corner where the town will go, which could go all the way to the (incomplete) reverse loop.

This design of course has reach issues behind the mine but I won't mind.

To recap a few points from the last post:

@0-Gauge CJ posted:

The left, right and top of the design are against a wall, the bottom is open to the rest of the basement (I use this approach in all my designs). Dimensions are 10x25 though this may shrink some now that I am looking at finishing the basement. The outer double-main is the top-most level for easy loop-run viewing. The inside, single-track branch sits lower on the next level below, and an operator would need to stand inside in an aisle to operate.

10x25 13.29 [OGR)

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  • 10x25 13.29 (OGR)
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OGR Publishing, Inc., 1310 Eastside Centre Ct, Suite 6, Mountain Home, AR 72653
800-980-OGRR (6477)
www.ogaugerr.com

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