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Reply to "Lionel Legacy Base Causing DCS Signal Problems - Resolved -"

In my situation I am using the WIU and the DCS app on my phone so even if signals between the remote and tiu could be an issue it wouldn't be in my case.

OK, well that rules out corruption of the RF signal in this case since if it were, it would likely degrade the WiFi signal to a point where nothing would work.

Just throwing this out as a question.  Is there anything a particular type of track system could be doing to amplify the legacy signal?  I am using gargraves phantom track and ross switches.

As I understand it, in the TMCC/Legacy world the track acts as an antenna.  How much track do you have?  If it was a length of 1000 feet (1/2 wavelength) or multiple thereof, the signal can reflect and "resonate".  Based on your earlier post it sounds like it's doubtful you have that much track.

That said, RF is a tricky business I wouldn't rule out a particular combination of length, materials, and shape to making a more effective antenna out of the track.  However, characterizing that benefit/degradation would require someone with a lot of RF knowledge and likely some RF modeling tools.

Also, my experience is that signal degradation is worse with PS2 engines than PS3 engines.  What is the reason for that?  Thanks for all the input.  I am getting a real education here.

My guess is that the processor doing the signal extraction (Adrian mentioned it was some sort of convolution, which to me says it's a DSP of some sort) is not as powerful in the PS2 engines as in the PS3 engines - which makes sense.  Typically in that world, if you increase the size of the Fourier transform used you can pull more signal out of the noise at the expense of integration time, i.e. the result might take longer to get.  However if the DSP is faster, you might get it for free in PS3 chipsets.

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