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Reply to "Musings on a 'real' PS3 supercap mod. Update - successful bench test."

I'm just guessing here from running different scales, different control boards, and different drives. It just got me thinking.....

I have a feeling you may be describing something that's different for O scale regular people? The keep alive circuits, would be just for the motors here. The keep alive for the control boards are already built in to the major players systems.

  (I think) there's a big problem with the type of drive being vertical motors and gears that don't allow for smooth stops when the power is cut (diesels?). In different scales with horizontal motors, the flywheels do a good job and the keep alive can do more to keep the engine going over dead areas.

 Warning! I have no practical experience here on the electronic part other than the installs I have done on different brands and types of drives.

Last edited by Engineer-Joe

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