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Reply to "Musings on a 'real' PS3 supercap mod. Update - successful bench test."

Resurrecting this thread a bit, I've arrived now at a homebrew keepalive solution that I'm happy with for my DCC engines. It's pretty simple to build, and provides 2-3 seconds runtime in a compact package.

Details here.

Now, to figure out a way to tie it into a PS3 engine...

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