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Reply to "New Layout vs. Old (Build Thread)"

I think I understood what you wanted me to do. I realigned the tracks so the inner loop shoots straight through. I lengthened the distance between the cross-over switches and then added another #8 to rejoin that center track. I wanted this arrangement specifically so I could have trains either stop at the station that's going to be there or be an "express" that would pass the station without running next to the platforms (like the real trains do). It works nicely, changes the one piece of OSB at the new section. BTW: I'm completely eliminating the duckunder using the "swinging door" idea that Clem uses. The only drawback: I have to buy another #8 switch. I've got to buy a lot of additional track. Ross is going to love me.

 

New Lineup

 

As you can see, I just moved the curve upwards. I was hoping to have bridges on that end, but it's unwise to have curves leading directly into bridges...that is if you don't want wide-swinging big engines from taking down the infrastructure. I had to substitute another #8 because the 7.5ยบ angle made using the #11 not work.

 

On another topic: This drawing is now from RR Track Version 5.0. Russ Becker outdid himself with this version. I just installed it tonight and it actually has a train simulator in it to let you run trains through the layout. It worked nicely except it seems to have a problem recognizing Ross #8s. It kept insisting that this was an improper track and crashed the train. I've been communicating with Russ to sort it out.

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  • New Lineup

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