Basic “3-2-2 Inglenook“ operation…small space, a few cars, simple rules...this is how i plan to run...and hopefully my grandson as well...
1 siding has 3 spotting/parking spaces…2 sidings have 2 spotting/parking spaces each…A total of 7 spotting/parking spaces…
Operate with a switcher and 5 cars…Switcher can only be backed into a siding to pickup or drop off a car or cars…No cars may be spotted/parked on the outside oval…
5 cars are randomly spotted/parked on the sidings…This leaves 2 unoccupied spotting/parking spaces…Bumpers indicated in red...
There are 5 “train order cards”…1 card for each car with a picture of the car…Shuffle cards face down and place face down on table…Then draw 3 cards...Now the “switching” begins…Train must be made up behind the switcher in the order of the 3 drawn cards…
Switching operating options…
With another opponent/opponents…Take turns…Each opponent/opponents makes up three trains…Every time a switch is thrown counts as one point…Lowest total points wins…
Same as above…But operate against a timer clock in addition to switch throw counts…Fastest time and lowest points wins…
Howard…
Last line in above copy edited to "fastest time"..."not lowest time"...