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Reply to "PS2 fails on track while PS3 works"

The following would be h helpful:

  • What version of DCS are you using?
  • What model (Rev) is the TIU?
  • Which TIU channel is powering the problem loop? Is it the same as for loops where the PS2 engines work OK? If not , what TIU channels re powering other loops?
  • How is the TIU powered, via Fixed Input #1 or the Ext.Power port?
  • Exactly what are you attempting to do with the PS2 engines and exactly what happens when you do so?
  • Is it one PS2 engine or more than one that has the problem?
  • When you put the PS2 engine on the problem track, does it have lights and sounds as soon as power is applied or does it stay dark and silent? If it's bright and noisy, try reversing the wires between the TIU channel output and the track.
Last edited by Barry Broskowitz

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