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Reply to "PS3 with strange startup"

 I have an engine yard with four tracks full of engines and even some parked in the throat of the yard. Most will behave. I have two new NS Heritage NP w/ PS3 that if parked in the yard will miss the watchdog signal and start right up?

I have a couple of other engines that have PS3, that each behave overall. Sometimes when parked in certain areas, certain engines act up. Can be with PS3 or PS2. I usually solve issues by rewiring or grouping different ones together. With these two new ES44s, I just yanked them off the tracks and shelved them, a couple of months back. I have to admit I just plain ran out of patience.

  The layout was easier with less engines. You can all guess about the reasons. As the numbers grow so does the effort to keep them running smooth. Still seems to me that certain engines are picky about their surroundings whether they have PS2 or PS3 inside. I guess it maybe time to add a second TIU channel to just the engine yard? Would killing each of the yard's tracks with parked engines help signal strength?

Maybe a channel per track with three or four engines parked on each?

How many engines can a channel deal with?

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