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Reply to "Sad tale - model trains versus video games"

Arnold I'm not young, except at heart.  I grew up in the '70s in the Northeast U.S.; probably the last generation of children who experienced electric trains before video games, remote control cars, etc.  However, I think the answer to your question is YES!  It's definitely possible to integrate video game concepts with electric trains. 

As for ideas, I posted this a couple of years ago on the Forum.  But that post grew from an idea that I first shared on a V-scale (virtual railroading) forum eight years before in 2010.

One of the inspirations for the "train game" that I described in my post earlier in this thread, was a Pac-man like video game called SideTrak that was part of the first or second generation of arcade games, and perhaps the only one I know of with a train theme.  It debuted around 1980 and I think it was ported to the ColecoVision home system.  But once Pac-Man came out, SideTrak faded into obscurity, which is a shame because IMO Pac-Man was an obvious rip-off of the SideTrak game play.

In the last 10 years, technologies have been introduced into 3-rail O that have the potential to make running trains more interactive and game-like than ever before.  I'm convinced that it's doable, but it won't be simple or cheap.  Perhaps a travelling Lionel demonstration layout for train shows?  Or a special interactive exhibit at one of the nation's premier railroad or science museums.  

Over the years I've refined my vision, but I would probably need help from some of the genius on this Forum to make it a reality.  The idea of running trains as a "game" might not appeal to Boomers and older Americans.  But if it's sufficiently interactive, varied, and engaging, it could draw in younger generations, game fans, and help ensure a broader, healthier future for the hobby!

Last edited by Ted S

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