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Scene divider or steep hill?

I have a small layout and am trying to make a decision on how to best structure the scenery.

The goal is to have two separate scenes - a canyon and a switching yard. Both lead into a large hill at the end of the layout. The problem with the current layout is that there is not necessarily enough space to divide the layout effectively. I have come to the point where I need to decide between a scene divider via a backdrop or a (unrealistically) steep hill.

 

I would appreciate your feedback and some references for successful scene dividers.

 

Option 1: Steep hill.

I like how the canyon scene looks and this side of the hill I am comfortable with. The hill will receive a puffball treatment and the contours should work. The other side of the hill is facing the switchyard where I have a problem. (sorry for the picture orientation. I could not figure how to turn it in this forum)

 scenedivide 1

This picture shows the hill from the switchyard view. Tough to see with the bright sunlight, but it is practically a steep vertical for now about 12 inches high.

scenedivide 2

 

Option 2: I have mocked up a quick backdrop that would disguise the steep hillside. This would allow a quick transition and a few building flats. My preference though would be not to do it since it may look odd from some angles. Also I am not sure how to end the backdrop near the tracks.

scenedivide4

 

View from the other end.

scenedivide3

 

Just for reference I have also attached my track plan.

track12

 

Please let me know how you have solved this issue. It must be common amongst O scale layouts. Any references and picture would be great.

Attachments

Images (5)
  • scenedivide4
  • scenedivide3
  • scenedivide 2
  • scenedivide 1
  • track12
Original Post

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