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Super Streets Y Automation

Looking for ideas on how to automate Super Streets Y.  I currently have a dog bone using two Super Streets Y's with one of the two loops around Grand Central.   One taxi goes round and round reversing direction each pass.  I began to think; wouldn't it be nice to run multiple taxi's and still keeping the dog bone configuration.  I'm well beyond the point of ripping it out and starting over.  I'm considering an animation that cues taxi's around Grand Central.  The first taxi in-line picks up passengers, heads down the dog bone, the cue advances and the departed taxi returns to the rear of the cue.  In order for this to work the Grand Central Y has to be automated.  It needs be in a departure position when the taxi leaves Grand Central and in the arrival Cue position when the taxi returns.  Seem's like a switch machine (DZ1000 ?) might do this supported by appropriate sensors and logic.  I'd also want to retain the current dog bone single taxi functionality.  Seems like the simple solution for retaining the single taxi functionality would be to turn off the switch machine and let the normal manual Y operation force re-position the switch machine.  So I wondering if anyone has experience/advice in automating Super Street Y's ?  Is the DZ1000 a good choice?   Maybe there is a better choice which I'm not aware of.  Can the DZ1000 be manually re-positioned (mechanically back feed) using normal Super Streets Y operation ?

Last edited by shorling
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