Tagged With "SCARM"

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Re: SCARM structure file: AtlasO Deck Girder Bridge -- Edited 1/23/16

ChessieFan72 ·
OP edited with tutorial.
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Re: SCARM structure file: AtlasO Deck Girder Bridge -- Edited 1/23/16

Moonman ·
very nice- thanks #6923
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Re: Using Scarm

Dan Padova ·
Dave, I don't see the toolbox on my version.
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Re: Using Scarm

DoubleDAZ ·
Ok, try selecting Tools on the menu bar and then Toolbox. BTW, all versions of SCARM are free, so you really should download the latest to get all the capabilities.
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Re: Using Scarm

Dan Padova ·
I tried looking for tools in the menu bar without success.
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Re: Using Scarm

DoubleDAZ ·
Then you must have a very old version of SCARM and it's no wonder you're having troubles.
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Re: Using Scarm

Dan Padova ·
Would you have a link to the newest version ? On second thought, it's really not worth the effort. I had great difficulty downloading the version I have.
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Re: Using Scarm

DoubleDAZ ·
Not sure what problems you had downloading, but just in case, here's the link: http://www.scarm.info/index.php
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Re: Using Scarm

Dan Padova ·
Hi Dave, the issue I had am am having using the link you provided is that once I click on the link, it brings me to this page, http://www.scarm.info/index.php#download If I click the word 'Download" it brings me to the list of track types further down the page. So I clicked on Lionel O and this page comes up, http://www.scarm.info/index.php?lib-info=Lionel-O.lib Here is where I am lost.
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Re: Using Scarm

DoubleDAZ ·
Dan, glad you posted back, I see the problem you're having and I see why. I circled what you need to click on to start the download. The libraries are included in the full download, so the only time you need to download one of those is if a new one gets added and an old one gets updated without a program update. Anyway, click on what I circled and let me know if it works. After the download completes, Windows should ask if you want to Run it or something like that (not sure what version of...
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Re: Using Scarm

Oman ·
Click on HELP and then updates.
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Re: Using Scarm

DoubleDAZ ·
Good point, Keith, though I'm not sure his version has that option.
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Re: Using Scarm

Dan Padova ·
Did I mention that I am on a MAC ? The download only wants to work with Windows, etc.
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Re: Using Scarm

DoubleDAZ ·
I thought we addressed this awhile ago saying you need to do this using a Windows emulator on your Mac. Maybe that was someone else??? Oh well, at least we tried and if you ever try it with an emulator, you should have the instructions you need. Not sure it's worth all that for the layout you're designing though. I'll be happy to make any changes you want to the designs I've posted, just let me know.
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Re: Using Scarm

Dan Padova ·
Thanks for all of your time and effort Dave.
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Re: Using Scarm

DoubleDAZ ·
Not a problem at all Dan, always glad to help and it didn't take any time at all. I was watching my recording of the NHRA races in Houston this weekend and there's a lot of "dead" time where it's just talking heads.
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Re: Using Scarm

Moonman ·
In the toolbox, there is a "baseboard" (table) tool. This is layout the table. You have to use the arrow in the toolbox to select. There are three types- rectangle -absolute coordinates - displacements. I use rectangle and abs. coordinates the most. Here is a link to SCARM tutorials , from SCARM help The baseboard can be rotated.
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Re: Using Scarm

DoubleDAZ ·
Dan, there is a difference between defining the entire room and the "baseboard" for the layout. Since you mentioned "table size", I'll assume you mean the baseboard. Here's how to draw a simple horseshoe with 30" sides in a 12'x10' space: -- Convert the 12'x10' measurements to 144"x120". -- SCARM opens with a very small workspace. Zoom out so the top ruler shows more that 144 and the left ruler more that 120. -- Open the toolbox. ---- menu/tools/toolbox or the little toolbox icon on the menu...
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Re: Using Scarm

DoubleDAZ ·
Sure the baseboard can be rotated. Just highlight it, right-click and select Rotate. The entire layout, including text, can be rotated by using menu/edit/select all.
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Re: Using Scarm

Oman ·
Dave That's very helpful for me. I've been doing free hand and have a lot of trouble getting exact X and Y co-ordinates. I've used Tool Box to place track and didn't know it could be used for baseboard.
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Re: Using Scarm

Moonman ·
Hah, new feature of the rotate updates?
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Re: Using Scarm

DoubleDAZ ·
I'm not sure. I remember trying to rotate the baseboard, but couldn't unless I used the "Select All" menu option. I think that was before the update, but now you can select just the baseboard and rotate it. That's very helpful for me because I like the longest side along the horizontal plane to give me the largest workspace on my laptop screen.
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Re: Using Scarm

DoubleDAZ ·
The key for me was thinking in terms of inches and realizing the Y coordinates go down instead of up, the opposite of most graphs, like the stock market.
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Re: Virtual Plan Baseboard Height, Where's yours?

Moonman ·
Daz, Ok. Your method works great for the main deck. I just reworked the previous end of room layout and added a rise in the back. Looks better with the terrain following. I then use my method to add a second level at 12". Thanks for the technique. I think I'll pull up another layout a see if it helps.
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Re: Virtual Plan Baseboard Height, Where's yours?

DoubleDAZ ·
Additional levels need your method of defining the tracks as "bridges" (or "overpass" in RR-Track) to keep the terrain from filling the space. This could be solved by allowing multiple baseboards, but I don't know how complicated that would be to program.
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Re: Virtual Plan Baseboard Height, Where's yours?

DoubleDAZ ·
For me, Option 2 is easier because it's easier to relate legs and benchwork using -34" for the leg base and 34" for the height and -3.5" for the benchwork 1x4's. That way I don't have to do any figuring for track heights, building placement on multiple levels, etc., all heights are based on 0". I work mostly in RR-Track and having to constantly remember that my track height starts at 34", the next level is 40", etc., is a real pain. It's even worse when you add the 1/2" or 3/4" thickness of...
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Using Scarm

Dan Padova ·
I am making another attempt at using Scarm. Right off the bat, I can't figure out how to portray the table size on the screen. It might be called Room size on the Scarm program, I'm not sure. Can the image be rotated ?
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Virtual Plan Baseboard Height, Where's yours?

John D. ·
Where do you put your track elevation/baseboard in your 3D models ? I use SCARM and am planning a new layout. I'm torn between two options: 1. Put the track/baseboard at the real height it would be on the layout. Gives a pretty 3D look and can help visualize the space. Building items (like windows and doors) in SCARM is easier because whatever you measure off the floor is the value you put in. or 2. Put the track/baseboard at 0 height and use negative values for legs and under-table items.
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Tips for creating mountains and terrain in RR-Track?

Ted S ·
I've had limited success attempting to add realistic mountains and tunnels to my layouts in RR-Track v5.  I understand how the "Point" contour works, but I've had no success at all with the Open Line and Closed Line contours.  Frankly, even the Point contour results in odd effects where it intersects the track, and the edge of the terrain base. I actually managed to create a realistic slope by first extending the terrain, placing a point, and then retracting the terrain to its...
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SCARM structure file: AtlasO Deck Girder Bridge -- Edited 1/23/16

ChessieFan72 ·
Hey Gang, I drew up an AtlasO Deck Girder Bridge for my layout while I had some free time today and am posting the file to share.   Here are some notes and a tutorial to assist you with using the bridge in your layout design. I may make some small modifications to the bridge and will post them if I do. I have included two bridges in the SCARM file which can be found in the Attachments section below. To save the SCARM file, right click and select Save file as... Add the...
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Re: Tips for creating mountains and terrain in RR-Track?

Moonman ·
Hey J, Your getting itchy about the layout again. I think it would be a lot of work for a couple of roundy rounds that won't scratch the large radius itch. I have looked at a number of ceiling layouts and the roadbed hanging\support methods. None are easy or inexpensive if you want it to look good. Perhaps a shelf method on three walls and ceiling hangers across the loft opening, if you must. The Energizer Bunny is at it again.
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Re: Tips for creating mountains and terrain in RR-Track?

DoubleDAZ ·
This is pretty crude, but you can get really good if you're willing to take the time to create many thinner layers. The key is the Z and ZZ entries in the Properties settings.
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Re: Tips for creating mountains and terrain in RR-Track?

DoubleDAZ ·
BTW, Ted, I put each of these 4 levels on a different layer, but that can get unruly if you use a lot of levels to create a mountain. If you put them all on the same layer though, you'll have problems selecting individual levels to adjust their size, color, etc. What I do is add a small "tab" to the polygon and make sure it doesn't overlap the tabs for the other levels. That way I can select the tab for the level I want to adjust while keeping them all on the same layer. EDIT: Here's a...
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reverse loop with SCARM

dobermann ·
I'm trying to make a reverse loop with SCARM using streets track but not having any luck. It must be made with 21" and fit within a 30" space measuring side to side. I can't get the ends to line up so either I'm doing something wrong or it can't be done. Help Thanks joe
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Re: reverse loop with SCARM

DoubleDAZ ·
If you mean the K-Line Super Streets library, I know nothing about it, but I did see a 2.5" adjustable track in there. So I used that in 2 places to get the reversing loop to join. I don't know if this is what you're looking for. If it is, it takes a bit of trial & error to size the 2.5" adj piece correctly and I see it's still off a bit, but close enough for SCARM. When you add the adj piece and right-click, the menu has an option to "Adjust".
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Re: reverse loop with SCARM

L.J. ·
Here is an updated image from my reply to your other thread . In the above image you could also take a 10" straight and cut and splice it down to 9.1" One of the challenges with 'Streets having only 45 degree curves and the straights being done in multiples of 2.5" is that in trying to configure reverse loops you either need to cut and splice a straight track or find one of the old K-line SuperStreets adjustable tracks. Larry
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Re: reverse loop with SCARM

dobermann ·
Thanks Larry. Found the adjustable on ebay.
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Re: 4 x 14 track plan

Garrett76 ·
Thanks for the suggestion. I'm still toying with the design. I'm not keen on switches at the backside (top) of the layout since it's along a wall. I may move the reversing loop to a different location to keep all switches in easy reach (at bottom).
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Re: 4 x 14 track plan

DoubleDAZ ·
Just so you know that your single reversing loop only allows changing directions once without backing through.
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4 x 14 track plan

Garrett76 ·
So, I have a typical garage 4 x 8 oval with a few sidings in the middle. I can't go any wider, but can extend it for a few feet. I'm planning a 4 x 14 layout. I like variety in running, so added a few features: twice around configuration, reversing loop, sidings for rolling stock storage, and sidings for locomotive storage. For two of the 20" straight sections, I will insert insulated/accessory activation fastrack for automated gate crossings. My rolling stock is almost exclusively auto...
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Re: 4 x 14 track plan

DoubleDAZ ·
Once you go through the Red/Green switches and inside joining curve on the left side traveling left to right, you can't go through again without backing up. You might be able to join the outer loop as shown below.
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Re: 4 x 14 track plan

Garrett76 ·
I made a couple of minor changes so that all switches are within 2 ft of the front of the layout, easily reachable if there's an issue. I'm growing my SCARM skills, so I hope to model in a few additional details in the next few weeks.
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Re: 4 x 14 track plan

Ace ·
Another idea for the same space. This plan has: * O36 minimum curves * Easements and wider curves where possible. * O72 switches throughout * Track capacity for a second train which can run alternately * Longer spurs with fewer switches on main track * Loop-to-loop circuit turns trains in both directions * Connecting grade is 2.8% * Standard FasTrack pieces with no cutting The grade could be reduced, but the arrangement as shown allows somewhat easier construction with more track on a flat...
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Re: 4 x 14 track plan

Moonman ·
Sorry, was out. here's an idea to start with for the auto loader yard and a mainline. The spurs have 4.5" centers and will look close.
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Re: 4 x 14 track plan

Moonman ·
Garrett, here's an autocar facility in southeastern PA just near the DE/PA line. Perhaps the design of this can give you a centerpiece to design around. This facility is busy, so it will certainly give your trains something to do or have a reason for being. NS services this. It's Google maps, so you can zoom and switch from satellite to maps and such. You can see there are three locations where the spurs are paved for simultaneous loading/unloading activities. I would definitely look cool...
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Re: 4 x 14 track plan

Garrett76 ·
found it! pretty neat, thanks. I found two other things of note- 1. the Marcus Hook refinery a little bit to the south of there 2. in my own backyard, about 10 miles away and didn't even know it was there... BRC rail car service facility at Elk Mills, MD
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Re: 4 x 14 track plan

mike g. ·
Garret, it looks like it right next to Twin Oaks PA.
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Re: 4 x 14 track plan

Moonman ·
A 4.5' wide table will let two main lines get in there-036.
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Re: 4 x 14 track plan

Garrett76 ·
Moonman, The link isn't working for me. Can you provide a city name and nearest landmark or road intersection so I can find on Google Maps? Thanks
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Re: 4 x 14 track plan

modelrailroadbenchwork ·
I've been thinking about this plan all day because it bugged me for some reason. I liked it but I know it was lacking in something. I think I figured it out however. Try inverting it so the return loop in under the yard (Bottom layer is the top and the top is the bottom) and make the back of the layout the front. This might not fix everything but once a few people see it I think we might be able to fine tune it into a great looking layout.
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