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Just some thoughts:
-- I changed some #6 switches to #11's, so the sidings on the left and in the yard would be parallel.
-- I added another switch to the yard as well as some spacers so the sidings have the same spacing.
-- I changed the colors so I could better see what tracks were at what elevations and changed those so the orange tracks are at 8" elevation, the purple tracks are on grades and the blue tracks are at 0" elevation.
-- I see you essentially have 2 large folded loops that don't connect to each other (2nd and 3rd photos). As a result the yard only serves one loop. I placed some temporary crossovers on top of the tracks to show where/how they could be added (4th photo).
-- The reversing loop seems a little useless because it's really too big to back all the way through to reverse a 2nd time and that's the only way to get to a town if you put one in the loop. Unfortunately I don't see an alternative or a way to add another revering loop other than what you mentioned.

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In case you didn't notice, the crossovers are not connected and I'm glad to hear you were just waiting to add them eventually. I don't know how you'd feel about having a mostly hidden reversing, but here's one (in green) that would run other the other one. I set the upper loop to a bridge just for visibility in 3D.

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measuring, cleaning, measuring, walls going up, more measuring, and... a new plan.

Each of these plans has taught me much about the space, my wants, and such. Elevation changes, while providing the opportunity for longer runs seem to sacrifice too much. 

So, this layout is flat. I started it with some elevation. First I will post the original thought and where it has evolved.  - 

https://ogrforum.ogaugerr.com/...ng---made-in-germany  <--inspiration for the core feature of this version, lthough it evolved, I feel the need to pay my respects.

So my original idea. In short, the main feature was in the top left (back) corner of the layout. The front was 5" low, this is something I wanted. A small elevation change. I wanted a low are with concrete walls, and I can really see this feature. However the elevation shifts (even less than 8"), and fitting in switching features just didn't seem to come to me.

And so came this version (well many between). Green Items would be shadow box back drop type structures. Yellow standard industry buildings. Red was one I was not happy with.  I dont currently have specific industries for these in  mind.  I am thinking of making that green by the tunnel, and the tunnel more of an urban ridge (raised road feature) for a view block.

first the upper right spure is very future, and just a place holder for now. 

Dark green is the main route. Yellow = reversing loops. Purple = industry spurs. ]

This version can probably use a lot of revisions, but I am starting to get the hang of SCARM and Ross switches and their different angles.  The upper middle, I am reflecting on incorporating a passenger station there. The idea is the upper area is the residential (downtown/midtown). Black Rectangles are access points. 

The yard is more for staging 4 trains, that blocking. I am sure the yard and engine tracks could use some tweaking.

Operations, the idea is I can do switching operations while a train runs the main. I have never run a single main (I basically only the one N layout before) but I think it allows more layout options, and adds more operations interest in having to manage trains. 

I originally had the layout coming to the edge of the left Post (red dot). However as I tweaked I was able to reduce the layout some and give more leisure space. 

and that as they say is that. 

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Last edited by 12 monkeys
atanz posted:

really liking all the progress on this layout! i think my favorite part about the previous version was how the inner loop crossed over the outer loop in the bottom right corner in your post from 1/24/18 - any way you could integrate that feature in your new version?

Yes, I am pretty happy where that layout is at. And am happy for constructive criticism on it now. (what won't work , especially, since its a finalist). 

And now I am going to toy with a multi-level layout with similar principles in the same area and then compare the end results.

 

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