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Thanks, Mike. This is crude , but you can get the idea. The upper level track is gone and now runs as a double through the closet and bathroom and exits through the double wide tunnel to meet the original main.

The center level loop can now clearly be seen. The hill is the divider in the closet painted to look like earth that hides part of the middle loop.

That entire area now has whole different look.

Long_Shot_Vision

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  • Long_Shot_Vision

Mike,

I assumed that the "baseboard" was the room dimensions. I use a polygon to trace the shape of the room (made by using absolute points for a baseboard, like you did).

One can now use the properties of that polygon to make the walls any height that wish.

I also use a polygon to create the decks or baseboards of multilevel layouts, or at the least the second and third level.

The trick to this is to set the height of the polygon minus the thickness of the material, then set the thickness.

The second trick is to make the track at that level set to the total height, and also select bridge. Then select all track and with height on, right-click and select remove track supports.

The result is that the 3D mode then looks like what you see in you train room.

I'll fiddle with the stairs/bath area, as built, for an example and post the file for you.

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Adriatic posted:

  I'm having some issues with a few aps and video today, hopefully it updates in the next few days.

Where are you watching from mostly?

The new photos give a better perspective. You have more roomthan the camera let on. I really think the turnout footprint itself along with the angle of the deviation and the straight across(violet(zoom)), along with your viewing angle create a blocked view of the lower knook at the red. The bridge being centered was nice except it extended the blocked area even further right.sketch-1515554039612

I'm mainly viewing from inside the layout.  In the cutout you see.

I think by removing the benchwork from in front of the closet and bathroom will help a lot with the viewing.  Also making the new benchwork far less wide going through the closet will help.  The bridge really blocked it off also..

Moonman posted:

Thanks, Mike. This is crude , but you can get the idea. The upper level track is gone and now runs as a double through the closet and bathroom and exits through the double wide tunnel to meet the original main.

The center level loop can now clearly be seen. The hill is the divider in the closet painted to look like earth that hides part of the middle loop.

That entire area now has whole different look.Long_Shot_Vision

Wow!  That really does make it look completely different!  I like it!

Moonman posted:

Mike,

I assumed that the "baseboard" was the room dimensions. I use a polygon to trace the shape of the room (made by using absolute points for a baseboard, like you did).

One can now use the properties of that polygon to make the walls any height that wish.

I also use a polygon to create the decks or baseboards of multilevel layouts, or at the least the second and third level.

The trick to this is to set the height of the polygon minus the thickness of the material, then set the thickness.

The second trick is to make the track at that level set to the total height, and also select bridge. Then select all track and with height on, right-click and select remove track supports.

The result is that the 3D mode then looks like what you see in you train room.

I'll fiddle with the stairs/bath area, as built, for an example and post the file for you.

Hi Carl,

Yes, the baseboard I used was the room dimensions.  I did it that way because the actual workbench goes right to the walls.

Thank you for the tips and helping with the baseboard setup!  I will play around with it more when I get home. 

TrainManMike posted:
Moonman posted:

Mike,

I assumed that the "baseboard" was the room dimensions. I use a polygon to trace the shape of the room (made by using absolute points for a baseboard, like you did).

One can now use the properties of that polygon to make the walls any height that wish.

I also use a polygon to create the decks or baseboards of multilevel layouts, or at the least the second and third level.

The trick to this is to set the height of the polygon minus the thickness of the material, then set the thickness.

The second trick is to make the track at that level set to the total height, and also select bridge. Then select all track and with height on, right-click and select remove track supports.

The result is that the 3D mode then looks like what you see in you train room.

I'll fiddle with the stairs/bath area, as built, for an example and post the file for you.

Hi Carl,

Yes, the baseboard I used was the room dimensions.  I did it that way because the actual workbench goes right to the walls.

Thank you for the tips and helping with the baseboard setup!  I will play around with it more when I get home. 

I'll see if I can create an example for you. Have some stuff to do today.

Moonman posted:
TrainManMike posted:
Moonman posted:

Mike,

I assumed that the "baseboard" was the room dimensions. I use a polygon to trace the shape of the room (made by using absolute points for a baseboard, like you did).

One can now use the properties of that polygon to make the walls any height that wish.

I also use a polygon to create the decks or baseboards of multilevel layouts, or at the least the second and third level.

The trick to this is to set the height of the polygon minus the thickness of the material, then set the thickness.

The second trick is to make the track at that level set to the total height, and also select bridge. Then select all track and with height on, right-click and select remove track supports.

The result is that the 3D mode then looks like what you see in you train room.

I'll fiddle with the stairs/bath area, as built, for an example and post the file for you.

Hi Carl,

Yes, the baseboard I used was the room dimensions.  I did it that way because the actual workbench goes right to the walls.

Thank you for the tips and helping with the baseboard setup!  I will play around with it more when I get home. 

I'll see if I can create an example for you. Have some stuff to do today.

Thanks Carl!

Moonman posted:

Straightening the new leg wrecks the view - I moved the switch to 8 o'clock and ran a double main on an angle to keep the understairs view open.

Good idea on the reverse loop. Also, I added a wiggle to tie to existing main on bathroom exit.

Just my take on it.

Lionel layout14_Mod

 

I really like that!  Thank you! 

At first I was not sure about running both lines together into the closet, but now that I see it and can picture some scenery (thanks to you guys) I really like it and can see how it opens that whole section up!

I think this is very close to what I want.  Once I get the main part done I want to see how it would look running a single narrow line in front of the closet and bathroom.  It is illustrated on some of the SCARM pics.

The only other decision I need to make is: Do I use the reverse loop or the crossover?  The reverse loop would be good for a single, shorter train (unless you want part going in the tunnel and part coming out at the same time.  The crossover will allow 2 trains easily, the length of the train will not matterand you can give a cool illusion by having the trains switch tunnels, but you won't be able to see any visual place where the trains could switch tracks. 

I think the 4 switch crossover is the way I am going to go.  I really like the reverse loop, but I think I need more space to do it effectively.  I have plenty of track and switches to do this.

TrainManMike posted:
Moonman posted:

Straightening the new leg wrecks the view - I moved the switch to 8 o'clock and ran a double main on an angle to keep the understairs view open.

Good idea on the reverse loop. Also, I added a wiggle to tie to existing main on bathroom exit.

Just my take on it.

Lionel layout14_Mod

 

I really like that!  Thank you! 

At first I was not sure about running both lines together into the closet, but now that I see it and can picture some scenery (thanks to you guys) I really like it and can see how it opens that whole section up!

I think this is very close to what I want.  Once I get the main part done I want to see how it would look running a single narrow line in front of the closet and bathroom.  It is illustrated on some of the SCARM pics. I assume that the single line would be the middle level line that already exists.

The only other decision I need to make is: Do I use the reverse loop or the crossover?  The reverse loop would be good for a single, shorter train (unless you want part going in the tunnel and part coming out at the same time. Well ,yes. A 60" train fits on the r-loop, switch to switch. That's a semi scale steamer and 4 cars. A diesel and five cars. It would take a 10' long train to have the nose and caboose hanging out of the tunnel under the stairs. It would take a 13.5" train to do the same at the bathroom tunnel.

Keep the r-loop. It's part of the boredom. You cannot turn trains around without the hand of god now. It would let rearrange some spurs and freshen up other locations on the layout.

  The crossover will allow 2 trains easily, the length of the train will not matte rand you can give a cool illusion by having the trains switch tunnels, but you won't be able to see any visual place where the trains could switch tracks. Meh

I think the 4 switch crossover is the way I am going to go.  I really like the reverse loop, but I think I need more space to do it effectively.  I have plenty of track and switches to do this. How much more effectively can you do it? It turns the rains around now.

 

I just purchased SCARM.  I will activate it on my PC when I get home. 

The only minor thing I dont like is that the software is not portable.  I am on 2 PC's and a laptop throughout the day.  It would be nice to at least be able to install it on the laptop and 1 of the PC's.  Other then that, I am looking forward to better learning the software!

Last edited by TrainManMike
TrainManMike posted:

I just purchased SCARM.  I will activate it on my PC when I get home. 

The only minor thing I dont like is that the software is not portable.  I am on 2 PC's and a laptop throughout the day.  It would be nice to at least be able to install it on the laptop and 1 of the PC's.  Other then that, I am looking forward to better learning the software!

it is portable- it is a self-contained software package - just need a usb drive - and you can run it from it from that

Can I use SCARM from portable memory devices? clickety-click

Oops-  a change it is not  available any longer in the licensed version -hmmn -I'll email Milen

Last edited by Moonman
Moonman posted:
TrainManMike posted:

I just purchased SCARM.  I will activate it on my PC when I get home. 

The only minor thing I dont like is that the software is not portable.  I am on 2 PC's and a laptop throughout the day.  It would be nice to at least be able to install it on the laptop and 1 of the PC's.  Other then that, I am looking forward to better learning the software!

it is portable- it is a self-contained software package - just need a usb drive - and you can run it from it from that

Can I use SCARM from portable memory devices? clickety-click

Oops-  a change it is not  available any longer in the licensed version -hmmn -I'll email Milen

clarification from Milen -licensed is bound to a single pc that it is installed on - free is portable, but limited to 100 track pieces. We are at 94 now.

email me for more info - I didn't see one for you in your profile.

Last edited by Moonman
Moonman posted:
Moonman posted:
TrainManMike posted:

I just purchased SCARM.  I will activate it on my PC when I get home. 

The only minor thing I dont like is that the software is not portable.  I am on 2 PC's and a laptop throughout the day.  It would be nice to at least be able to install it on the laptop and 1 of the PC's.  Other then that, I am looking forward to better learning the software!

it is portable- it is a self-contained software package - just need a usb drive - and you can run it from it from that

Can I use SCARM from portable memory devices? clickety-click

Oops-  a change it is not  available any longer in the licensed version -hmmn -I'll email Milen

clarification from Milen -licensed is bound to a single pc that it is installed on - free is portable, but limited to 100 track pieces. We are at 94 now.

email me for more info - I didn't see one for you in your profile.

Hi Carl,

I just activated SCARM a few minutes ago. 

Moonman posted:
Moonman posted:
TrainManMike posted:

I just purchased SCARM.  I will activate it on my PC when I get home. 

The only minor thing I dont like is that the software is not portable.  I am on 2 PC's and a laptop throughout the day.  It would be nice to at least be able to install it on the laptop and 1 of the PC's.  Other then that, I am looking forward to better learning the software!

it is portable- it is a self-contained software package - just need a usb drive - and you can run it from it from that

Can I use SCARM from portable memory devices? clickety-click

Oops-  a change it is not  available any longer in the licensed version -hmmn -I'll email Milen

clarification from Milen -licensed is bound to a single pc that it is installed on - free is portable, but limited to 100 track pieces. We are at 94 now.

email me for more info - I didn't see one for you in your profile.

Hi Carl,

I updated my profile to include my email. 

  Still a small consolation Larry. I only changed FROM a much easier program with a 100 piece limit because SCARM was claimed to have been a open program. A product of someones "software hobby" with no intention on marketing it.   

  It isn't the cost so much as the point. Used him or not, Im not alone spending my own good faith time and effort researching to grow the library (S.O.). I wouldn't have done it had I known that it was going to be marketed. There were already excellect programs available.

So, it was fun while it lasted, but do we get a cut now? 

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