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I get that... but, what happens when I back up?  The light cars do not handle switches very well especially if I forget to position it correctly

They ain't gonna' handle it any better at the front of the train, just cause more problems.  The sad fact is, you will have difficulty backing up a 50 car train many times, especially through switches.  I put together a 54 car tank train and it worked fine and backed up well too.  Then I did the same thing with boxcars, and it didn't go nearly as well when backing up.

The die cast rolling stock performed beautifully through the switches... forward and backward (even when I forgot to position the switch correctly).   Are your box cars weighted?  I bought the lead primarily for the box cars and hoppers... do you think it a fool's errand?  Also, I imagine 25 to 30 cars would be my absolute limit.

Last edited by Dennis-LaRock

Having all the cars weighted properly is a good thing, just don't overdo it.  The NMRA standards for O-scale is 5 oz + 1 oz for each inch of length.  So, a 10" boxcar should weigh 15oz.

Remember, if you get carried away with weight, you put more strain on the couplers, not to mention any grades will be a bigger challenge for your locomotives with a long consist.

You will get the hang of it, Dennis.  I just got a long train for my layout rolling in May before I needed to take a hiatus for back surgery.  After one glitch of a car derailing, the train has run fine ever since.  Knock on wood.  Yes, the die cast cars are in the front and the grades are approximately 4%.  I ran the train around the layout in reverse once and was amazed it make it without a hiccup.  Probably one of those things, I'll never to be able to replicate. 

Last edited by Mark Boyce

I had expected to be adding scenery and accessories to my new layout by now but ran into some issues... like, becoming proficient at running the trains.

Dennis,

My experience is that every model railroad requires some time in which to learn the techniques for best train operation. Whether it's throwing switches, lengths of trains, which locomotive to use on what track, you will become familiar with the layout and run it better...

MELGAR

@MELGAR posted:

Dennis,

My experience is that every model railroad requires some time in which to learn the techniques for best train operation. Whether it's throwing switches, lengths of trains, which locomotive to use on what track, you will become familiar with the layout and run it better...

MELGAR

Thanks Melgar!    Scenery & Structures are probably on hold until 22 unless I am able to spend a lot more time in the train room.

Mel, that is some great advice.  Obviously the train I showed in the video is not what I will run normally, but was fun to get going.  In a small room, I have short sidings, and as most of us way more engines and cars than I have room for on the layout.  Switching out trains and switching cars onto and off sidings should prove to be fun as those of us with new layouts will find out.

Dennis, I forgot to state that I worked out some of the kinks in the mainline and associated switches just running different engines by themselves or running a long car through by hand.  I was tired, but couldn't sleep when I wrote in the wee hours of the morning.    You made great progress on your layout and as you state a lot of what I have planned next will come in '22.

Its the command systems, both DCS and Legacy, that continue, after decades to challenge me. I think I am one of those guys who prefers "to get things moving along" rather than figuring out the nuances of the systems. I loathe staring at remote screens programming features...and then having do it again because of some technical glitch.

If you really want a challenge install a couple of 45 degree crossings and run a couple of trains at once (assuming you're in command mode).

Last edited by Paul Kallus
@Paul Kallus posted:

If you really want a challenge install a couple of 45 degree crossings and run a couple of trains at once (assuming you're in command mode).

Right On Paul.   In conventional I can control the trains and watch them simultaneously.... I have not been able to accomplish that in command.  The constant back and forth eye motion from train to searching the remote for train selection coupled with my inability to use the remote with one hand has thus far proven difficult for me.  It's rather like driving and texting... outcomes may be unpredictable.  I don't plan on doing much with the layout until I've achieved some low level mastery of the 'system'... we will see where I am in a few months.

Last edited by Dennis-LaRock

FWIW, On my walk around wall mounted RR,  about 80 of my  2 rail Atlas,  Roco & Signature or 3 rail Ross  turnouts have neither a motor, spring or hand throw.  The points just float.  Any wheel is able to correctly align the points when coming against closed points and a flick of the finger positions the routing  as desired when approaching the tip of the points.

Following the trains, maneuvering around peninsulas and door ways is actually good exercise as opposed to sitting behind a control panel.

Either forward or backing,  problems are extremely rare, I believe there may have been three derailments in the last few years.  Curves are 60" & 72" radius and grades are about +/- 1%.   My 3 rail Triplex threw a couple of tire treads but it did not seem to affect it's pulling power.  I do run short trains usually about a dozen cars max.  Short trains make my layout seem larger than it is.

For weight I use stick on automotive wheel balancing weights,  I also have some thin sheets of lead which can be used on flat cars.  Some used tank & hopper cars came preweighted with lead buck or OO glued inside the under frame channel.

There was one engine which would pick points with it's pilot wheel but GRJ diagnosed it as a collapsed broken pilot spring which failed to exert downward pressure in the rail head.  GRJ replaced it with a new spring and it now runs flawlessly.

John is the man !

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