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Thanks for a logical explanation, GGG.  I have one PS3 steamer, which I have never opened.  Are you saying that there is no internal harness?

 

MTH did not make the PS-2 3V upgrade kit for steam with production features.

Are you speaking of those features made possible by the addition of a mux board in the engine to control marker, boiler, cab, etc. lights?  If so, cannot one be added when upgrading?

 

 

[By the way, I'm Bob, not Ralph.]

I was talking about the external harnesses.

 

For PS-2 3V Steam upgrade you have 2 harnesses.  An internal Engine harness and for the tender a combined internal and external harness.  Very similar to production Starter set engines except one piece.

 

But for PS-3, if you wanted to create a PS-3 steam upgrade kit, you would need to manufacture a new combination tender harness, since PS-3 OEM use draw bars.

 

For the engine you also would need new type harness.  From PCB to the boiler board and from the board to the engine components.  All this would have to be made specific for an upgrade kit.  Basically starting from scratch and requiring dedicated multiple harnesses.  Do you want to keep it simple and inexpensive or make it more complex.

 

Adding a MUX requires the MUX harnesses, mounting board for the engine.  You also then need the MUX board and mux harnesses for the Tender.  So you add 2 boards and mounts, extra harness.  Can you scratch build it, all to control one more light feature?

 

You don't get independent control of all those features.  If you turn off headlight markers go off too.  The interior and Firebox are the same circuit.  Frankly, a lot more expense for one extra feature control.   G

I thought that upgrading to PS-3 you would get led lighting and all the features of PS-3. Evidently this is not  true. If that's the case why upgrade to PS-3? I have at least 9 PS-1 steam locomotives that i want to upgrade but if i don't get all the features i don't think i will do it. I just don't see spending a lot of money and not at least getting led lighting and being able to quill the whistle. Am i missing something here?

Yes.  Upgrading from PS1 to PS2 or PS3 will get you the ability to run those locos in the same block/on the same track/at the same time. 

 

Aside from long life (which to me has never been a problem), what is the advantage of LED in a loco?  If your power supply is so marginal that the draw of those grain-of-wheat bulbs overcomes capacity, you've got other problems.  I had over a dozen locos that I've upgraded to PS2, and have never regretted it.  Those old Korea-built Weavers & MTHs run as well as or better than the new.  I've also upgraded a couple of old Lionel Pulmor-powered locos, but don't recommend it unless you want the challenge.

Originally Posted by feet:

I thought that upgrading to PS-3 you would get led lighting and all the features of PS-3. Evidently this is not  true. If that's the case why upgrade to PS-3? I have at least 9 PS-1 steam locomotives that i want to upgrade but if i don't get all the features i don't think i will do it. I just don't see spending a lot of money and not at least getting led lighting and being able to quill the whistle. Am i missing something here?

Factory PS3 locomotives come with LED lighting, but in an upgrade, you're dealing with existing G-O-W bulbs and the kits are apparently designed around this. If you really want LEDs, just add an appropriate resistor in series and you're done. I believe they're feeding 5 volts to the G-O-W bulbs; White LEDs operate between 3 and 4 volts.

Read this whole thread or at least last few pages and you can read about what PS-32/ PS-3 brings to the table.  If the whole reason to upgrade is LED lighting, you can do that with or without upgrading.  Buy some LED with some current limiting resistors.  About 300 ohms and you can convert all of your bulbs to LEDs.  The markers are already LED so no change.  G

Originally Posted by RJR:

Aside from long life (which to me has never been a problem), what is the advantage of LED in a loco?  If your power supply is so marginal that the draw of those grain-of-wheat bulbs overcomes capacity, you've got other problems.

For me personally, I like the look of the LED headlight vs. the incandescent bulb.  You actually get a beam of light down the tracks that looks like a real headlight vs. the relatively dim glow of the PS/2 incandescent bulbs.  People that I have done upgrades for and changed to LED headlights were really pleased with the appearance over the bulbs.  I use warm white LED's for steamers and early diesels, for modern locomotives I tend to use the bright white LED's for headlights.

 

Edit:  You can also use yellow LED's for early steamers if you want to go more to the yellow color, the point is you have a choice and can pretty much make them looks prototypical.

Last edited by gunrunnerjohn

You may be able to play the whistle on an upgraded steamer if:

  • There's a Production Sound File, with a Playable Whistle soft key, for a native PS3 engine (a 3 volt PS2 engine may work, however, I cannot say for sure)
  • There's available a Production Chain File for a PS3 version of the locomotive
  • The engine doesn't have any oddball feature requirements, such as the illuminated drivers on the Premier Dreyfuss Hudson.

If all of the above are true, you should be able to implement a playable whistle by doing the following:

  • Install the PS3 Production Chain File on the upgraded engine's PS32 board
  • Install the Hardware File portion of the PS32 Steam Upgrade Chain File
  • Install the Production PS3 Sound File.

 

 

Originally Posted by RJR:

feet, GGG and Matt are giving sound advice.  GGG, as a most-knowledgeable person on the technicalities of boards, can you verify Matt's "belief" on the voltages supplied by boards?  Did 5-volt, 3-volt PS2, and PS3 boards all supply the same voltage?

I assume 6V and use the 300 ohm.  In reality it is a high (near 22VDC) peaks that are sent to be effectively about 6V via PWM.  I drive the strip LEDs off the output with no resistors and they require 12VDC.  G

Originally Posted by Barry Broskowitz:

You may be able to play the whistle on an upgraded steamer if:

  • There's a Production Sound File, with a Playable Whistle soft key, for a native PS3 engine (a 3 volt PS2 engine may work, however, I cannot say for sure)
  • There's available a Production Chain File for a PS3 version of the locomotive
  • The engine doesn't have any oddball feature requirements, such as the illuminated drivers on the Premier Dreyfuss Hudson.

If all of the above are true, you should be able to implement a playable whistle by doing the following:

  • Install the PS3 Production Chain File on the upgraded engine's PS32 board
  • Install the Hardware File portion of the PS32 Steam Upgrade Chain File
  • Install the Production PS3 Sound File.

 

 

Barry,  The PS-32 flash file is QW capable, but as you state you need a QW sound file.  For PS-2 3V files that is only a few premier engines.  Camelback, Northern, Big Boy, Mikado, and Triplex.  May be one or two more, but that is about it.

 

I think it would be wiser to just try a PS-3 file with QW instead of loading the PS-3 Chainfile.  The PS-3 chainfile most likely has different light pin outputs and it would cause issues.  Some have already seen that.

 

This goes way back in the post, but MTH by procedure still loads characteristic in PS-3 sound files even though PS-3 boards get it from the flash file.  SO the PS-32 will still get that info out of the sound file even if PS-3 one is used.  You will get QW and speed data, and probably have a better chance getting lights right.

 

PS-32 is really meant to be used with PS-2 3V files.  For someone with out the bench tester to see all the light outputs it would be trial and error with the engine trying to see what controls what.   G

I did some experimenting with using a PS-3 Steam flash code on a PS-32 board from a steam kit.  After installing the flash code, none of the bulb lights on the test set would light up.  The motor ran, had sounds, smoke, couplers, but no lights.

 

When I changed direction into reverse I did get the forward light to come on with rule 17 when in reverse. 

 

So I loaded the PS-32 hardware table and all the lights functioned correctly, with a PS-3 sound file for the unit I was working on (but mileage may vary for other sound files), but without Rule 17 since PS-32 code does not have that.

 

It struck me when I was looking at the files inside that flash zip file...

 

The reason you can't use the steam PS-3 flash files is that the there are two file effecting light controls.  One is the Boiler board and the other is the tender board.  The tender board is equivalent to the PS-32 board, but without all the pin outs and it does not control the light functions of the engine.  The boiler board does.

 

So when using PS-32 steam upgrade boards, keep the PS-32 flash code and only load a PS-3 sound file if you want.  If the features/speed control are not compatible, load the PS-2 sound file.

 

Trying to load the full PS-3 flash and sound file will not work.   G

Just curious. It was my understanding that PS2 upgrade kits could be used for either steam or diesel. The difference being steam kits came with a tether and diesel kits came with a second coupler. Could a PS3 steam kit be used with a diesel and diesel sounds installed without doing all this flash code stuff?

Steam kits are readily available from dealers even though Midge tells me I have to pre order them if I want one from MTH???

 

Pete

Last edited by Norton
Originally Posted by Norton:

Just curious. It was my understanding that PS2 upgrade kits could be used for either steam or diesel. The difference being steam kits came with a tether and diesel kits came with a second coupler. Could a PS3 steam kit be used with a diesel and diesel sounds installed without doing all this flash code stuff?

Steam kits are readily available from dealers even though Midge tells me I have to pre order them if I want one from MTH???

 

Pete

Pete, PS-2 3V boards are the same board, and the code in PS-2 board is Diesel/Steam/Trolley/Articulate.  Hence they work in any model, other than those that need a special flash code such as Operating Pantograph, Quill Whistle, small smoke, Coors, etc....

 

For PS-3 kits you have two issues.  First PS-3 steam is a 2 board set, so the flash code and sound files for steam are different then there Diesel counter parts.  PS-3 Diesel is a single board.

 

The actual upgrade kits are board different too.  So a PS-3 Diesel board for Diesel kit, and Daughter board for the Steam kit that uses bulbs.

 

The actual PS-3 diesel board has more light outputs and effects then a PS-2 3V or PS-32 can handle.  I am pretty sure PS-32 would operate the lights if you used a PS-3 flash file, but you might not have the desired effect on the engine.

 

You have to find out what lights function is controlled by the PS-3 code versus the original PS-2.  For example ditch lights may be flashing with PS-3 code, but the PS-2 used ditch lights constant on for number boards, etc....   G 

RJR posted:

John, FYI, I was talking to MTH a few days ago and they said another month or so---nothing specific---for the diesel upgrade kits.

I don't have a home right now for the diesel kits, so I'm really in no hurry.  I got a couple of the PS/3 steam kits, and I still have a couple of the PS/2 steam kits on the shelf.  I'm set for the near term...

They have to include another tach bracket for the PS-3 tach reader so you have a fit for various sized flywheels.  The PS-3 diesel is a full up PS-3 Diesel board with full access harness to all the lighting functions.  You load a PS-3 sound file if you want, or loaded the PS-2 file and use the diesel flash code.  You won't be able to use this in a Steam engine though.  You could do it with major mods to harness, but steam PS-3 files expects a tender board and a boiler board, so lights won't work right if you load a steam PS-3 flash code into a Diesel board.   G

I just completed a PS32 upgrade (using the kit) and loaded a 3V sound file.  When initially putting voltage to the track, there is a loud beeping tone produced.  This happens each time power is applied to the track and after power is removed, I assume this is indication the unit has charged the capacitor enough to run.  Is this normal?  Is there a way to reduce the volume of the tone? 

Once the beeping completes its cycle, the engine can be started in the normal fashion from the remote and runs and responds from the remote like any other PS2 engine.

Any help would be appreciated.

Thanks

 

I talked to MTH today and they sent me a steam chain file (very nice on the phone by the way).  After loading it, problem gone.  I am not sure why the upgrade manual would not mention the need for both the chain file and a sound file.   A bit different then the PS2 upgrades I have done in the past. 

I am sure there are several threads already addressing this very issue, but I really do not think I should have to read a thread for this, it should be mentioned in the manual.  Regardless, really appreciate RJR pointing me in the right direction.

Last edited by Hump Yard Mike
Hump Yard Mike posted:

I talked to MTH today and they sent me a steam chain file (very nice on the phone by the way).  After loading it, problem gone.  I am not sure why the upgrade manual would not mention the need for both the chain file and a sound file.   A bit different then the PS2 upgrades I have done in the past. 

I am sure there are several threads already addressing this very issue, but I really do not think I should have to read a thread for this, it should be mentioned in the manual.  Regardless, really appreciate RJR pointing me in the right direction.

Mike, Normally you do not need to do that as the PS-3 Steam kit should have the proper flash code installed before shipping.  When loading new code the boards will beep until next power up indicating the processor is being updated.  Once the code is installed and sound file loaded, those beeps should not occur anymore.  If they do, it means a section of the EIS memory (controls the processor) as been corrupted during the load.  Some are recoverable with a new flash code load, others require factory reprogramming with factory fixture.  This has been discussed before, but I am sure will continue to occur.    G

Yes, just download the PS/3 sound file of your choice, you'll see that it's a ZIP file.  Inside you find two files, the sound file and the ZIP file containing the chain files.  Don't unpack the second ZIP, the loader will process the chain files from the ZIP file as it is.  You upload them as two separate operations to the PS/3 locomotive.

Last edited by gunrunnerjohn
gunrunnerjohn posted:

Yes, just download the PS/3 sound file of your choice, you'll see that it's a ZIP file.  Inside you find two files, the sound file and the ZIP file containing the chain files.  Don't unpack the second ZIP, the loader will process the chain files from the ZIP file as it is.  You upload them as two separate operations to the PS/3 locomotive.

Thanks John. I have never done an upgrade yet as i am still researching what i am getting myself into.

feet posted:
gunrunnerjohn posted:

Yes, just download the PS/3 sound file of your choice, you'll see that it's a ZIP file.  Inside you find two files, the sound file and the ZIP file containing the chain files.  Don't unpack the second ZIP, the loader will process the chain files from the ZIP file as it is.  You upload them as two separate operations to the PS/3 locomotive.

Thanks John. I have never done an upgrade yet as i am still researching what i am getting myself into.

I'm with you Feet!  I have never done an upgrade, but have two Premier PS1 diesel sets I would like to upgrade some day.  Putting all the new features on a couple of great looking engines is a great opportunity!

Last edited by Mark Boyce
gunrunnerjohn posted:

Yes, just download the PS/3 sound file of your choice, you'll see that it's a ZIP file.  Inside you find two files, the sound file and the ZIP file containing the chain files.  Don't unpack the second ZIP, the loader will process the chain files from the ZIP file as it is.  You upload them as two separate operations to the PS/3 locomotive.

John,  This is not correct for a PS-32 Upgrade Steam file.  MTH is suppose to post the chain file on their web for PS-32 steam and diesel.  It is different than a Pure PS-3 chain file in a PS-3 engine.   The good news is the PS-32 Steam upgrade kits come preloaded with PS-32 Steam flash code.

For the customers, if you want to learn more start at the beginning of this thread and read the differences.  When upgrading a steam engine with a PS-32 steam kit you are suppose to load a PS-2 3V file.  You maybe able to load a PS-3 Sound file only, but performance may vary.  YOU CAN NOT LOAD A PS-3 STEAM Chain FILE into a PS-32 board set.  It won't work and you will loose all light function.  G

It really is the same for PS-3 Steam upgrade.  The harness and hardware are all the same, less the battery and battery harness.   Follow the video and just stick to loading a PS-2 3V upgrade or PS-2 3V factory file for the engine you are upgrading and you should not have any problems. 

People get into trouble trying to load PS-3 files.  It wasn't really meant for that.  It has been explained above.  What works and what doesn't, and even why.   G.

Anyone have these answers???

What is the cost to upgrade a PS-1 diesel A-unit to PS-2?

(Using PS-2 upgrade kit or PS-3 upgrade kit.)

 

What is the cost to upgrade a PS-1 diesel A-unit to PS-3? 

 

What is the cost to upgrade a PS-2 (5v) diesel to PS-3?

 

Will a matching powered PS-1 B-unit operate with an A-unit upgrade without any modifications?

 

What is the cost for the upgrade from PS-2 (3V)  to PS-3?

 

What parts (upgrade kits) are (or will be) available directly to the consumer (not just MTH techs)?

 

 

Last edited by pro hobby

What is the cost to upgrade a PS-1 diesel A-unit to PS-2?

(Using PS-2 upgrade kit or PS-3 upgrade kit.)

 What is the cost to upgrade a PS-1 diesel A-unit to PS-3?

 What is the cost to upgrade a PS-2 (5v) diesel to PS-3?

Al the same price. $199 for a PS3 upgrade kit, a bit less if you belong to MTH's RR Club. PS2 kits are no longer available.

 Will a matching powered PS-1 B-unit operate with an A-unit upgrade without any modifications?

No, absolutely not.

What is the cost for the upgrade from PS-2 (3V) to PS-3?

Same kit, same cost.

What parts (upgrade kits) are (or will be) available directly to the consumer (not just MTH techs)?

Most things except the boards. Only a tech can purchase a PS3 board of any type.

Barry,

i was not aware the boards are only available to MTH certified technicians.  However, I think that is best.  Having worked as an electronics technician since 1976, and now in engineering, I take the warnings on the manual about using a static pad and wrist strap and the warranty being voided once the static bag is opened very seriously.  I had toyed with the idea of upgrading my PS1 B&O E8 ABA set myself, but will take it to Dave Minarik's Mercer Junction instead.

Thank you for the answers!

Barry Broskowitz posted:

What is the cost to upgrade a PS-1 diesel A-unit to PS-2?

(Using PS-2 upgrade kit or PS-3 upgrade kit.)

 What is the cost to upgrade a PS-1 diesel A-unit to PS-3?

 What is the cost to upgrade a PS-2 (5v) diesel to PS-3?

Al the same price. $199 for a PS3 upgrade kit, a bit less if you belong to MTH's RR Club. PS2 kits are no longer available.

 Will a matching powered PS-1 B-unit operate with an A-unit upgrade without any modifications?

No, absolutely not.

What is the cost for the upgrade from PS-2 (3V) to PS-3?

Same kit, same cost.

What parts (upgrade kits) are (or will be) available directly to the consumer (not just MTH techs)?

Most things except the boards. Only a tech can purchase a PS3 board of any type.

Thanks for the information.  

What modifications are needed to convert a PS-1 powered B-Unit to PS-2 or PS-3 so that it could operate with an already modified A-unit?

Barry Broskowitz posted:

What modifications are needed to convert a PS-1 powered B-Unit to PS-2 or PS-3 so that it could operate with an already modified A-unit?

You would have to either acquire a PS3 slave board or install an upgrade kit in the B unit. If the latter, you would then use the B unit as a member of a lashup.

Thanks for the info.

Looking for an authorized  MTH tech to upgrade MTH PS1 F3 diesel A-B sets.

Also looking for board upgrades for PS-2 diesels having 5V batteries.

My location is Kansas City, MO.

Need to clarify a little here.  First  PS-2 boards are not sold in the Upgrade kits anymore.  You may find a PS-2 upgrade kit from a retail store that has one still in stock, but all new Upgrade kits are of the PS-3 variant,

The PS-2 Slave kit was only sold to ASC Techs, because of the extra level of difficulty in the install.  Not saying an experienced hobbyist couldn't to it, but that was MTH policy.

There is no PS-3 Slave upgrade kit.  If you have an ABA, or Turbine unit with powered B MTH recommends using 2 PS-3 upgrade kits to make both independent units and then run as MU/Lashup.

A PS-2 Slave board will not work with PS-3 A unit and vice versa.

Back to earlier post in this thread, a PS-32 board (which is what is in the Steam Upgrade kit); is a PS-3 Diesel board with modified flash code to work with PS-2 3V files and an adapter board to run bulbs and such.  It uses PS-2 3V harnesses.   This board can work with a PS-2 slave board.  This board with 5V connectors is also the replacement board to repair a PS-2 5V engine.  The warning is that this board is slightly wider and taller, and with all the wires at the top.  Does not fit in all applications. 

Examples are back into Bantam and some RK engines, where original 5V boards were.  Engines with small tenders like Climax, PR Atlantics, and some RK engines where speaker is in the front or middle of tender.  G

gunrunnerjohn posted:

Not true, you can install a tether, and one comes with the steam kit.  Also, that locomotive has a tether, it has to.  The board is in the tender, and the motor and power pickups are in the locomotive.  Here's a picture from the parts breakdown.  You replace this 4-wire tether with the one from the PS/3 kit.

Thanks for the info John, I was looking at the pix on the website and did not see the tether, so I thought it didn't have one. 

So am I to assume you believe it can be done, theoretically?

Two weeks ago I successfully completed my first PS3 upgrade. It had been 11 years since I did an upgrade so I took my time with it. There was a lot I didn't remember so it paid off to go slowly and follow the directions.

I just re-read this entire thread and I am still unsure about my next one so here goes. It is a PS2 with scale wheels. I believe it is a 3 volt board but won't know for sure until I take it apart. I need DCC compatibility which is why I want to upgrade it.

Can I just swap the boards or is there more to it than that?

If the answer is yes I would like to then install PS2 using the PS2 board from the scale wheels locomotive, which has low miles and hours on it into a PS1 Rail King locomotive using the rest of the upgrade kit. Will this work too?

Phil

Last edited by Hudson J1e

Yes It will.  Just remove the PS-2 3V board, board bracket and heat sink.  Remove battery, battery harness and holder.  You probably can mount the PS-32 board in the existing holes without the metal bracket.  At that point you only need to drill and tap one hole to mount the new PS-32 heat sink.

Use remove parts from PS-2 3V in your new engine.   Harness are the same, sans battery harness. 

 

PS Is this 2R-3R?  If so you should redo switch wiring as polarity switch no longer required.  Also if you run 2 wheels there are mods you can do to improve AC Ground transfer.   G

Last edited by GGG

Can someone tell me which chain file to load? There are four files when I unzipped the chain file. Do I load them all?

If so, Is there a certain order?

I'm not getting control of the lights and believe it's in the chain files? I already loaded the Evo sound file. It runs but the lights won't respond to soft keys.

There are some lights that don't light? The rear markers are on in reverse but the front don't light at all for example.

Joe,

You did some extra work, since the Chain File .zip archive is meant to be the actual input to the Loader Program.

While you can do as you did and, after unzipping the .zip file archive, load each file in turn, it's much easier to simply select the .zip file as the input file. The Loader Program will then unzip the archive and automatically process each file, one after the other.


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Last edited by Barry Broskowitz
gunrunnerjohn posted:

You unzip the downloaded file, it gives you a sound file and the chain files in another ZIP file.  Then you point the loader at those to upload to the engine, you don't unpack the second ZIP file.

I got that much from what Barry had posted John.

When I used my old computer to load the files, it did not show them? I had to go upstairs and unzip them for that computer to recognize them on that removable drive card.

I can only guess that it's a older windows XP or 7  issue?

Last edited by Engineer-Joe
Engineer-Joe posted:
gunrunnerjohn posted:

You unzip the downloaded file, it gives you a sound file and the chain files in another ZIP file.  Then you point the loader at those to upload to the engine, you don't unpack the second ZIP file.

I got that much from what Barry had posted John.

When I used my old computer to load the files, it did not show them? I had to go upstairs and unzip them for that computer to recognize them on that removable drive card.

I can only guess that it's a older windows XP or 7  issue?

You don't have to know what's inside the second ZIP, it's all taken care of by the loader.  You just point at it when you upload the FLASH code and it automagically unpacks it and loads them all.  I've loaded them on Win7 and Win10 the same way.  Everything here is Win10 now, but when I was using Win7 they worked the same way.

bruce benzie posted:

Joe,

I installed pins w/wires in slots 7/9 for rear ditch lites on a NS Heritage Reading SD70 (20-20271-1)

using a PS3 diesel upgrade board and for some reason they do not work.  Am going to troubleshoot tomorrow.

bruce

They have to be enabled in the sound file and/or chain file in order to function.  I suspect that some configurations don't have them enabled.

One thing I did note while loading each chain file, is that the lighting functions kept changing. The beacon did not work at first. Then, it came on with a load. Finally, it is back off again when the final chain file loaded.

 I swapped the marker lights while searching for why the green front ones didn't light? When I plugged them into the rear socket they lit. So I put the red into the front socket and they lit too? I think they're just messing with me!!! ????

 So Bruce, it seems important to find a soundfile and chain file that supports the functions you're after as GRJ stated.

and finally, another video....

I'm planning to use a PS3 upgrade kit to replace a bad PS2 board on a Premier Triplex. When I right click on the associated upgrade sound file, I get a screen full of symbols. No zip file. When I click on a PS3 sound file for a later Triplex engine, I get a zip file to save. But MTH instructions say  I should only use PS2 files. What am I dong wrong?

I just picked an early PS/2 model, this one: https://mthtrains.com/20-3069-1

I clicked on the Upgrade link and got this file.

pr_triplex_011129c_final_3v.mth

I'm not sure what you're doing wrong, but you may have to right click and select "save as" to get it properly.

The PS/3 Steam Upgrade uses the 3V PS/2 files, do NOT load the chain files.

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