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The Duckunder Terminal Railway was acquired by the Norfolk & Western Railway in 2011.  The Duckunder has risen from the ashes to become a thriving coal-carrying division of the N&W. 

 

The Old King Coal Mining Company scene, shown below, is now complete except for power poles and telegraph poles and lines.  But I thought I'd post a few photos anyway.  The OKC is near Dead Possum Point (the end of track) for the Duckunder Division.  It is a sizable bituminous coal mine located in William, WV (Purefoy County).

 

Will Allen

 

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The Old King Coal tipple

 

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The tipple from the other side and above

 

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The OKC tipple from higher up on the adjacent mountain

 

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Ditto

 

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The tipple and William, WV in the background (with company row houses) as seen from a distance

 

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Peeking behind the company store across the tracks to a row house

 

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Taking a break behind the company store

 

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View of the front of the company store and across the mine lead tracks near nightfall

 

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2-story row houses indicate better miner housing than the typical single story jobs

 

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Rafters added to Weaver row houses, as well as painted surgical tape on roof and other fine details, thanks to George Lasley

 

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A view across the tracks

 

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Touching up the advertisement sign on the side of the company store

 

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Track gang replacing ties on mine lead tracks

 

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Track gang in foreground; mine workers around oil tank (kerosene for treating coal to make it "dustless") in background

 

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Kerosene tank pump house and outhouse ("Hey, buddy, how about shutting that door!")

 

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Lump coal tipped into B&O hopper (two outside tracks for large coal sizes)

 

 

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Side view of coal conveyors from tipple

 

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Slack coal (fines and dust) conveyed to slack tan (slack coal normally dropped into gons, not hoppers)

 

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Mine work crew confers over recalcitrant pump

 

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Another view of the tipple

 

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Hot work on the track gang

 

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Another view of the elevated oil tank

 

Attachments

Images (24)
  • DSC_6343-2-12-12
  • DSC_6371-2-12-12
  • DSC_6370
  • DSC_6369
  • DSC_6367
  • DSC_6365
  • DSC_6364
  • DSC_6363
  • DSC_6360
  • DSC_6359
  • DSC_6358
  • DSC_6357
  • DSC_6356
  • DSC_6355
  • DSC_6354
  • DSC_6353
  • DSC_6352
  • DSC_6351
  • DSC_6350
  • DSC_6349
  • DSC_6348
  • DSC_6347
  • DSC_6346
  • DSC_6344
Original Post

Replies sorted oldest to newest

Pete,

 

After entirely deconstructing my old layout (40' X 25'), I waited a year and decided to build one half that size.  This one is about 500 square feet and meanders through the room.  It's built very high off the floor to minimize stooping.

 

I wanted a coal road in the late steam era, and I wanted everything close to the edge so I could reach it.  Most switches are manual.  The big yard uses both manual and tortoise switch machines.  All RCS switches.

 

The concept and track layout design are mine.  But I am an operator, not a fine detail modeler.  Never claimed to be, and frankly, I am not good at it.  I made a few of the things you see, like the picnic tables, rocking chairs,  loading ramp, etc., but I contracted with my good friend George Lasley to do the fine detail work.  He scratch-built the tipple and added a lot to the Weaver row houses (model G1960) to make them more realistic.  He and I cast a number of coke ovens from rubber molds we made from very old coke oven models (which are not pictured).  The trees are almost all JTT. 

 

Time?  The benchwork and wiring for the entire layout took maybe 3-4 weeks, but we weren't working full time on it.  The Old King Coal Mining Company scene, however, by itself took about 5-6 weeks (again, not working full time on it).

 

Will

Will....so glad to see these pictures!  I will never forget our very pleasant conversation while you were going through the lean time.  It is always wonderful to see great guys like you come back even greater than before.  This is a beautiful layout and I look forward to seeing even more so keep those pictures coming....

 

Alan

Thanks to everyone again for your encouragement and compliments, but please give George Lasley credit (not me) for the exquisite scratch-built coal tipple and slack tank, and for detailing the built-up buildings like the Weaver row houses and turning the Menard's hardware store into the Old King Coal company store.  George also built the single-story row house facades which can be seen on the rear side of the mine tracks, and he painted the backdrop before adding plastercloth-on-foam insulation mountains that emanate from the background scenes. 

 

George is a genius when it comes to such modeling (my skills in this regard can only be described as Neanderthalish).  I highly recommend you see the mind-blowing scenery detail George did for Jerry Davis' 2-rail layout in Cary (next door to Raleigh).  Jerry's 1000 sq.ft. layout models the SP in the California desert in 1954 which features a full-blown, accurate Tehachapi Loop.  George did all the detailing for every scene on Jerry's layout, and every one is a marvel.

 

Will

Originally Posted by Big Jim:

 

quote:


The Duckunder Terminal Railway was acquired by the Norfolk & Western Railway in 2011.  The Duckunder has risen from the ashes to become a thriving coal-carrying division of the N&W. 



Will,

Then why all of the PRR and B&O liveries?


Jim,

 

Interchange and leased hoppers.  Though the majority of coal hoppers are N&W and Virginian, there are C&O, B&O, PRR, NYC, and a host of other roads.  Makes operation more interesting and challenging to get the foreign road cars back to their home roads.

 

Almost all the hoppers are 2-bay (various styles), with a small number of 3-bay hoppers, all of which are N&W.  No 4-bays at all.

Thanks again to everyone for your encouragement.  Very much appreciated. 

 

I was just out in the train room switching hoppers in and out of the Old King Coal mine using double-headed Vision Line PRR CC2s 0-8-8-0 (on loan to the N&W by the Pennsy, which owned a controlling interest in the N&W).  I use two CC2s locomotives because shoving 12-15 diecast hoppers into the OKC tracks requires a lot of power, and one engine alone wasn't up to the task.

 

Best regards,

 

Will

Ben,

 

I considered lighting, but I had my fill of lighting on my original Duckunder.  Every building was lit, with the consequence of wires running everywhere and lots of extra transformers dedicated to the lighting alone.  Eventually I replaced the incandescent bulbs (which constantly burned out) with LEDs from Scott's Odds-n-Ends, but still it was just too much trouble.  I hardly ever lit the layout except when guests came over, and since I am principally an operator, the lighting did not heighten my operating experience sufficient to add them on this new one.  It was cool to look at but a lot of trouble and expense for the pleasure and fun it provided me.

 

One day, when every scene is complete, perhaps I will get bored of not having anything to do and go back and add LEDs to some buildings.

 

Will

Post

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