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Greetings again,

so this time I seem to being having an issue with my MTH PS3 FEF-3 #843.

UPDATE!!!!

So I think I was able to factory reset it with the Lionel Cab2 Legacy Command. (She blew 2 short blasts) She now runs Lionel conventional...

In short

- She runs conventional when there’s a TIU Present that does work.

So how do I reset her so I can get her to run with the MTH remote???

 

 

When I tried last running her on the club layout the locomotive automatically turned on when track was powered up (indicating she couldn’t find the MTH DCS). I brought her home and did a test, she didn’t move an inch just turned on and made noise. I factory reset her on conventional track and she worked fine. 

Now back to the club layout and she’s suffering the same issue again. 

I think factory resetting her will do the trick. But I have no clue how with Lionel Legacy (which runs the track) if that’s possible.

She is not in the DCS remote and I can not add her back in. 

Any help on getting her back up to running speed would be great.

thanks for your in put.

 

Last edited by UPMav#488
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If I read this correctly, for some reason at the club, the loco is getting scrambled? If so, I have to ask what is the power supply at this club?

I'd try one horn, and five bell presses and she should sound the horn twice right after indicating a conventional reset condition. I'd make sure there's nothing else on her same rails drawing power when you fire her up.

I'm wondering if there's a board issue? So I want to ask, how does she behave at home? What is the track signal level at the club with this engine once you get her running?

 I have a RTR RK model that seems to be doing this to me. Twice now in a row, the engine wouldn't come up with the remote. Mine sits quietly though. I reset it and then it's fine. I haven't looked further into it yet.

Last edited by Engineer-Joe

Should be a great power source? I had to ask as many still swear by the CW80. Something at the club must be driving this problem. Maybe even just weaker signal or the way the power is applied. My engine seems to get confused at power up lately.

I do have picky engines that will act up. Most I fixed yet about two remain unsolved (out of 100). One of those was a PS2 board that received many shorts and survives to this day but acts up when it feels like it. That RK is now a third one that just started this issue. The grandkids wrecked their RTR play set engine and I bought another one as a back up. The women in the family said no way, and it sat here in the box for a few years. I finally opened it up this year and to my surprise, the front truck's axles were frozen. The smoke unit's fan went quick too. It gets moisture here when spring comes. I always run the dehumidifier too late. The plywood table top actually grows and can tear apart track joints. So I have found that engines that I run the heck out of, last without issues for many years. Engines that are stored away, give me issues.

The fix can be from something as simple as lubricating the rollers, tying the outside rails, etc. I would put the engine on it's side and make sure the power points are conducting. You may have to pull the shells and check right to the board(s). Does the tether act up on this one? I believe there was a post about adding a fixed ground if you only run a 3/2 engine in 3 rail mode.

 Even though an engine can just be sitting on rails, I have seen it get scrambled as if the power is intermittent. If I run it regularly, it's fine. When it sits too long I have more problems. I tend to believe there's power transfer issues when axles get little use, grounds are sketchy, or even smoke units act up drawing excessive power.

 Sorry for all the extra words I've been busy thinking over this issue and keep adding too much here.

Last edited by Engineer-Joe

When you get her running, run the engine for at least around 15 minutes at home,  & make sure the smoke unit is off, right before going to the club. I'm thinking that the caps charged may help at the club if that's the issue? If it sat too long and went to the club with the caps empty, maybe something is setting off this issue?

 I'm just guessing here at solutions without the engine to test.

Last edited by Engineer-Joe

Good evening, I hope I am not hijacking this thread but curious about the jumper issue John and Joe were discussing.  I have the DCS wifi system and it works great on ten of my MTH  engines but the n&W  J PS-2 20-3365-1 does not want to be recognized.  This is a loco without the DCS switch option and I can't see any jumper missing inside, like John mentions.  It runs fine conventional but is not recognized by the app ( and I have the latest version 3.2.1).  Am I missing anything? Thanks for any hints.  ( I did the conventional reset BTW.)

Only PS_3 have jumpers for DCC or DCS.  PS-2 engine do not have DCC capability.  Since it looks like that is a PS-2 3V engine, it may be a bad power supply board causing loss of DCS capability.  But first I would try engine on small test track by itself.

When you apply power does it start up immediately, or does it stay dark and quiet when DCS Signal present?  If it starts up immediately, the engine is suspect.

If it stays quiet, try a recover engine from the DCS menu.  Must be on TIU #1.  So best to just do this on a test track, by itself.  G

Thanks GGG, Just to clarify, here is where I am:

1) I put the loco on a small loop which is connected to the TIU and output #1.  When I turn on the power to  the TIU, the track sees 18-20 volts, signal strength is 10 (per another loco previously used to test) and the "J" sits there- dark- so I am assuming that means the engine is not suspect?

2 )  I don't have any way to recover the engine since I only have DCS wifi and it can't recognize the engine.  Is there a way  to do a recover engine operation?

thanks.

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