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The DCS book that comes with the DCS TIU and remote on page 52, says that ditch light "ON" should mean no flashing.

Barry's book apparently from the above post, says it means they flash with the horn button.

So, I guess that means you have to rewire them to be ON with no flashing.

I have an older Atlas engine I converted with a used PS2 board set. One ditch light wouldn't work so I just wired both to be on. I may have put them on the interior light function.

On the latest builds using PS3 diesel board kits, I can wire more LEDs on the function outs. Some sound sets determine if you can get flashing ditch lights at all.

Last edited by Engineer-Joe

"Ditch Lights Set the engine’s ditch lights (for engines that are equipped with them) to one of four settings.
1. Press the softkey under the desired setting: OFF, AUTO (turned on, flashing only when you blow the horn), ON (turned on all the time, no flashing), and FLS (flashing all the time).
2. Once you see your selection highlighted on the LCD screen, press firmly on the thumbwheel to confirm the selection and return to the Control menu list.
"

https://mthtrains.com/sites/de...ction/20as14017i.pdf

Last edited by Engineer-Joe
Engineer-Joe posted:

The DCS book that comes with the DCS TIU and remote on page 52, says that ditch light "ON" should mean no flashing.

Barry's book apparently from the above post, says it means they flash with the horn button.

So, I guess that means you have to rewire them to be ON with no flashing.

I have an older Atlas engine I converted with a used PS2 board set. One ditch light wouldn't work so I just wired both to be on. I may have put them on the interior light function.

On the latest builds using PS3 diesel board kits, I can wire more LEDs on the function outs. Some sound sets determine if you can get flashing ditch lights at all.

From Page 16 of Barry's Book:

All PS2 engines with ditch lights have the capability to flash their ditch lights whenever the engine is moving forward or sitting still and ready to move forward, and the engine's horn is activated by pressing the W/H key on the DCS Remote, DCS Remote Commander handheld control or the DCS Commander. PS3 engines, however, must be moving in order to flash the ditch lights when the horn is sounded. Further, a PS3 engine may have functional rear ditch lights, as well as front ditch lights.

Last edited by H1000

Hi Trainlover9943,

Trainlover9943 posted:

Question with ditch light operation on PS2/PS3 engines. Can they be set to not flash when the horn blow but the light still be on? Western and Canadian engines ditch lights don't flash and it's the sole reason why I don't buy MTH models of them. 

Unfortunately, the answer is no.  As H1000 pointed out from the DCS Companion, none of the four settings available through the DCS remote or app will make the ditch lights stay on all the time.

If you do decide to rewire the ditch lights to the headlight circuit, you need to exercise a little caution.  PS2 boards can handle up to three grain of wheat bulbs on a single circuit, but not four.  If your engine already has a double headlight, you can't add the ditch lights to the same circuit.  However, if you replace the ditch lights bulbs with LED's and a resistor it will work.

Dave Hikel posted:

Hi Trainlover9943,

Trainlover9943 posted:

Question with ditch light operation on PS2/PS3 engines. Can they be set to not flash when the horn blow but the light still be on? Western and Canadian engines ditch lights don't flash and it's the sole reason why I don't buy MTH models of them. 

Unfortunately, the answer is no.  As H1000 pointed out from the DCS Companion, none of the four settings available through the DCS remote or app will make the ditch lights stay on all the time.

If you do decide to rewire the ditch lights to th e headlight circuit, you need to exercise a little caution.  PS2 boards can handle up to three grain of wheat bulbs on a single circuit, but not four.  If your engine already has a double headlight, you can't add the ditch lights to the same circuit.  However, if you replace the ditch lights bulbs with LED's and a resistor it will work.

Thanks. I've been looking into getting some stuff that prototypical wouldn't flash. I 9/10 times convert my engines to LEDs anyway so that'll work fine. Question though, how many LEDs can you run on a circuit? @Dave Hikel

Last edited by Trainlover9943

Thanks. I've been looking into getting some stuff that prototypical wouldn't flash. I 9/10 times convert my engines to LEDs anyway so that'll work fine. Question though, how many LEDs can you run on a circuit? @Dave Hikel

just my 2 cents after playing the LED switcheroos.

Just thinking of the FORWARD mode for instance........maybe 2 headlight LEDs......2 ditchlights with steady  ON with LEDs.........even two LED front markers........and say 2 LEDs for number boards..........

.........l believe only 1 ( one ) incadescent bulb would have more draw. 🤔

This is one of the reasons I prefer DCC over DCS. With DCC, I can program a decoder to allow the ditch lights to remain on and never flash by disabling the Grade Crossing Signal. If I want them off I can do that without affecting any other lighting feature like headlights or markers. I wire my decoders so that all lighting outputs are independent of one another.

Thanks. I've been looking into getting some stuff that prototypical wouldn't flash. I 9/10 times convert my engines to LEDs anyway so that'll work fine. Question though, how many LEDs can you run on a circuit? @Dave Hikel

You can run half a dozen or more LED's on one PS/2 lighting circuit.  The bulbs are 60ma, and the LED's are 20ma maximum.  I use a 220 ohm resistor in series with the LED for connection to the PS/2 lighting circuit.

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