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Here is a layout and track plan that I have been working on.  I am calling it a "Design Study" as this is a design I wanted to try out, with certain specifications.  I don't really hope that I will have a chance to build this layout, but others could with more space than I have, and better mobility.   This is just a "rough" design, without a lot of detail, structures or scenery, though I have worked out the elevations and grades (2% on the mainline, 3% on the mining branch, 3% on the On30).

The double-track mainline is Atlas-O with O99/O108 diameters and center spacing of 4.5", and with #7.5 turnouts.  There are three wider parallel curves at O108/O117 (using Atlas sectional O108 as a curvature guide).  The yard uses Atlas-O #5 turnouts with center spacing of about 4.25".  Turnouts to industry are #5s.   There are two reverse loop connecting tracks on the inside main, to allow trains to reverse direction.

The mining branchline at the left with the switchback is MTH Scaletrax, which looks like lighter rail and wider tie spacing than the high-speed mains with Atlas-O.  Turnouts are #4s.  The large access area has three lift-out/duck-under bridges of 32" in length.

The On30 line running the peninsula is Peco code 100 On30 track and switches.

M2060V1e

Zoom-in pics:

M2060V1e-YardM2060V1e-TownAM2060V1e-TownB&CM2060V1e-On30

M2060V1e-MineBranch

There are two double-ended siding/cross-overs at Towns A&C, using #7.5 turnouts.   Town B has a passing siding of MTH Scaletrax.  The yard will also allow cross-overs and passing, so I think that will give a good opportunity for a passenger train to overtake a slower train going the same direction.

The yard has two ladders to support arrivals and departures from either direction.   The yard lead is the middle track running left from the yard, and the run-around track is also on the left, so the left side is the side to work the yard.  The longest yard track is 20 feet.

The On30 interchanges ore with the mainlines at the right, not yet detailed, but some kind of gravity dump from the ore cars into the mainline hoppers below.   On the right where the On30 parallels the mainline spur of MTH Scaletrax are closely parallel for the ore transfer operation.

You can see that space for operators and visitors are favored, with generous spaces, and a welcoming entrance with room to congregate and visit.   I kept reach to about 36".  The peninsula is reachable from both sides, so I allowed that width to be 5'.   Plenty of other access to make construction and maintenance easy.   The yard area is an exception, where I allowed the yard to bump-out, with a matching curvature in the peninsula across the aisle.   I figure that accessing the mains behind the yard can be done with a carpet mat temporarily laid across the yard tracks (Atlas-O is strong), for a person to lean-on to reach across.

I hope you find it interesting, comments and suggestions are always most welcome!

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  • M2060V1e-Yard
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  • M2060V1e-TownB&C
  • M2060V1e-On30
  • M2060V1e-MineBranch
Last edited by Ken-Oscale
Original Post

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I reworked the yard with MTH Scaletrax with #4 turnouts, as an experiment.   The yard-lead is also Scaletrax.  This lengthened each yard track by a few inches, and decreased the width by about 2.5".   The yard track parallel center spacing is a tight 3 1/16", which should be OK as all equipment here should have zero overhang caused by curves.  I will have to test to see how this looks with actual cars.

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Previous Atlas-O track yard:

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Revised with Scaletrax.  The longest yard track is now 22.5 feet, the Yard Lead is 13'.

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The mainlines run around the top and bottom of the yard on Atlas-O track and turnouts.

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Last edited by Ken-Oscale

How about a turntable here?  Turned out to be an interesting addition.  Thanks George!

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It turned out to be interesting in having the mainlines split to run around both sides of the turntable/engine service area.  And the yard lead becomes longer, the switcher can pull through the turnouts back to the edge of the turntable without interfering with the mainlines.

M2060V1g-turntable

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Last edited by Ken-Oscale
Ken-Oscale posted:
Seacoast posted:

Impressive Ken! Is there an area for an engine service facility or turntable?

Not yet!  Where do you think it should go?  I suppose on the left side of the yard.  A turntable takes a lot of space, just a diesel service would be much smaller.

Nice addition! Adding the turntable. Now if I only had this amount of room! It’s a ginormous layout!

I thought to see what it would look like if I pushed the yard "in/up" a few inches.   Making wide graceful curves leading to the yard on the left.   Less space between the mains at the top of the layout, and a wider open area in the center.   This improves "reach and access", but the center access area is now wider than it needs to be.

M2060V2b

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Last edited by Ken-Oscale

if it was mine I would add a bridge from the dog bone ends. Not that the bridge would be there all the time but if I ever wanted a reversing loop for a long train I could attach the bridge and roll / run around.  Also, build it in seperatable modules that way if you wanted to chane / move / expaned / sell they would be movable.  I built mine in 4x4 seperateable. I did not put joints in, but if it needed to be moved I could cut the track and seperate. In my opinion there are too many layouts built with no thought of removal.  

Gents, are you seeing the reverse-loop connections?:  above the turntable, and along the stream/river between towns B&C?  Or is there a need for more reverse loops?

Both towns A and C have a double-crossover built into the 3-track/shared middle track.  The main yard also has double cross-over options through the turnouts.

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I had an update to do anyway, so I colored the reverse loop connections so they stand-out.

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Last edited by Ken-Oscale

Another variation:  the top yard track (of the five gray MTH Scaletrax) is connected with a turnout diverging toward the top.   Working the yard would be a bit different, but I do not see it as a worse(?) arrangement.   The average yard track is a bit longer.   I think for it makes for a more interesting arrangement with attractive visuals (subjective).   Comments?

M2060V2d

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Last edited by Ken-Oscale

If the long peninsula at the bottom of the drawing is shortened a little and both mainline tracks are positioned behind the TT there would be room for about 135 degrees of whisker tracks around the TT.  South Western radial tracks are often uncovered due to overall pleasant working conditions.  Deleting a RH will allow much shorter storage tracks.  I did just that to save on aisle space.

IMG_8638

OTOH, with two reverse loops there is not a required need for any TT at all.  TT and whisker tracks eat up real estate rapidly.

A diesel type engine house with all parallel tracks is the most efficient use of limited benchwork space.

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At this point of planning, your pull through yard may seem to provide very ample capacity.  However reality bites.

Considering your long runs it provides an easy way to drop a long descending ramp for a lower level car storage.  At this planning stage you can design the bench work supports to allow a nice gentle grade.

I find off scene car storage to be essential.  Another way to have extra car storage would be to totally elevate the 0n30 RR and build pull through car storage under the 0n30 site.

One can never have too much on rail storage.

Last edited by Tom Tee
Tom Tee posted:

 

 

At this point of planning, your pull through yard may seem to provide very ample capacity.  However reality bites.

Considering your long runs it provides an easy way to drop a long descending ramp for a lower level car storage.  At this planning stage you can design the bench work supports to allow a nice gentle grade.

I find off scene car storage to be essential.  Another way to have extra car storage would be to totally elevate the 0n30 RR and build pull through car storage under the 0n30 site.

One can never have too much on rail storage.

Good ideas!   Not sure if the additional storage will be needed, but if it can be done reasonably (good ideas), then why not?   I will give that some thought.

The turntable may not be needed, and it does take a lot of space.  But it makes for a neat scene and I like the curves of the two mainline tracks going around it, so I will keep the TT.   I suppose that additional locos could be stored in one of the yard tracks [but then perhaps the layout DOES need additional car storage?].

I thought I would add a visible staging track on the left.  I like staging tracks, to host an additional train that can appear.   It can also serve as additional storage, if preferred.   Its only visible to an operator in one of the access areas, otherwise, the mountain ridge hides it, so its like hidden storage.

M2060V3dM2060V3d-LeftBranchTurntable

Turned-out to be a perfect place to add a "connecting road", or branchline generating traffic and trains, and the staging track can hold a train inbound or outbound.

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Last edited by Ken-Oscale

I am thinking about rolling tables with industry and a city, that project out into the aisle.   The are movable when access/reach is needed to areas behind these small peninsulas.  The layout does not yet have a major industry, like a refinery, or auto assembly plant or foundary, nor does it have a space for a city with tall office buildings (admiring the work on structures building a city downtown that others have done).

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Last edited by Ken-Oscale
Seacoast posted:

Hi Ken, You can purchase building fronts that go as high as 3-8 stories. If you go along a wall you save a huge amount of real estate you need for a full foot print city building.

Yes, thanks.  I am thinking of the full 3-D buildings.  Perhaps these two from Menards:

279-3972A-World_HQ279-3973A-Hotal_Royal

Perhaps with a village running up the mountainside, when the visitor first walks in, just past the curved trestle.   Engaging first impression?

M2060V3f-industry&

M2060V3f

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  • 279-3972A-World_HQ
  • 279-3973A-Hotal_Royal
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Last edited by Ken-Oscale

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