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Not done too much in 3 rail O scale, here is a switching layout I designed and will be building over the winter. It is modeled around a scale Great Lakes car ferry, a yard to service the ferry, and a few industries. It will have a 2 track hidden staging to bring trains on and off the layout.

The time period will be early winter, 1943, WWII home front, in a fictitious Lake Michigan coast town of Little Rapids. The locomotives will be a Lionel Legacy 0-8-0, an Atlas O 0-6-0, and a Lionel Legacy Ten Wheeler. All are painted for my fictitious railroad, Michigan and Great Lakes.

I have converted all my rolling stock to kadee couplers. 90% of my rolling stock is 40 feet or less but I have a few 50 foot boxes cars that the auto parts factory will be using. My rolling stock is mostly Pere Marquette, Grand Truck Western, and Ann Arbor. The M&GL doesn’t own much of its own rolling stock but is contracted by the PM, and AA to ship their cars across Lake Michigan towards the Pacific for the war effort.

What do you think about the layout? What should I change or improve on? What issues do you see? All turnouts are hand thrown. The backdrop that will be in front of the hidden staging will be attached by velcro so it will be easy to remove in case I need access. I have included a drop bridge to attach the two legs of the layout in case I want to do some typical 3 rail loop running.

around the room switching layout [1)

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  • around the room switching layout (1)
Last edited by Jdevleerjr
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The spur track at the auto parts factory is a long way from the edge of your benchwork, unless you have access through the closet. I'd also think a tall structure such as the grain elevator would limit the utility of that spur. It's also a long reach to your staging tracks. What is the height of the proposed layout?

 

I'd be inclined to make your runaround track longer, even if you have to modify the plan to do it.

 

I think the layout has a lot of potential. It looks tome like you have a good understanding of how to create interesting scenes with good viewing angles. 

 

Jeff C

 

Last edited by leikec

Jeff

 

Thanks for the feedback.  I think I can make my passing siding longer without having to re-do too much.  As for the layout height I haven't decided yet.  The staging yard will be hard to reach but I do not plan to put trains on and off while they are in the yard.  I will assemble a train or two and park them in the staging yard before an operating session.  

 

As for the auto parts factory, I know its far away and I plan to use a magnet uncoupler back there.  With Kadees the issues of having a hard time coupling and uncoupling are pretty much fixed compared to lobster couplers.  

 

Thank you for the great feedback.  i will do some modifications in the next day or two and post them.   

Jim,

I like the overall concept.  Having been in HO for 45 years and reading the HO press for that long, this type of layout has been ingrained into my head.  The only trouble is, I only like a little switching, and more running.  You have both, and that's good.  I agree with Jeff's ideas; I am always worried about a long reach and duck-unders/crawl-unders.  I will have to do something like you to get in my small room once the second daughter vacates.

 

Would it work better to have the grain elevator behind the passing siding, station and water tower, since it would be taller?

 

It's a good plan, and I am looking forward to following your progress.

Originally Posted by leikec:

I'd be tempted to cut back the straight track where your auto parts spur comes off the turnout, and maybe think about angling the spur to make it parallel to your passing track.

 

I see what your proposing but the factory along the back will be just a building flat.  I really want room to have some scenery and my station in that spot.

Originally Posted by Indybryan:

Looks like fun...question tho...is there enough room to get 2-3 cars and engine + tender out of the grain elevator area and onto the main back to the ferry area?

 

I think the max will be 2 cars plus the engine/tender.  All I need to do is pull out two 40 foot box cars and push them onto one of the passing sidings.  Some might go right to the car ferry and some might go onto a made up train to another interchange "staging yard off the layout"

 

Originally Posted by Mark Boyce:

Would it work better to have the grain elevator behind the passing siding, station and water tower, since it would be taller?

 

Again I am looking to have my station, scenery in that spot.   Yes I do think it will be a view blocker but I am modeling it loosely off some stations in Michigan that had grain elevators right by them. 

 

Originally Posted by wb47:

Do you have room to actually load a car onto a ferry?

 

I see your point and I think I will eliminate the draw bridge at the top of the layout.  This would allow for a longer switching lead, and so I do not foul the main.  This would allow two person operations.  One working the yard/ferry and one servicing the elevator/automotive factory.

 

 

Thanks for the great feedback and keep it coming!  

How about switching the ferry with its storage tracks?  This ought to eliminate the jog in your continuous loop and give you more room for car storage and staging. 

 

Since you've introduced the concept of a removable module you ought to think of the ferry as a moveable module that can "sail away" out through the door.  With it :at sea" you'll have more and easier access to the ferry yard and staging tracks.

 

I do like what you have done.

 

Jan

 

 

Last edited by Jan

Jim,

 

An additional run-around track on the car ferry side of the layout might come in handy. Otherwise, you will always have to use the one next to the grain elevator and then back into the other side to service the sidings and ferry.

 

Being able to pull a train toward the ferry will make it seem that each side of the layout is a separate location connected by mainline running.

 

Jim

 

 

 

Here is a few ideas I have come up with to connect the two legs for loop running.  

 

Proposal 1) Pretty much my 1st idea.  Use a drop bridge that is hinged to one side of the layout.  When I wan to loop run I just pull up the drop bridge, lock it in place, set the turnouts and go.

 

 

around the room switching layout Proposal 1

 

 

 

Proposal 2)  I have a module at the end of the layout, that is on wheels and I can roll into place.  It connects to the two ends of the track.  No turnouts needed.   Just roll it into place and connect the power supply and let them run around and around.  Can have longer trains, cheaper in the long run.  Need to find wife friendly storage for the module when not in use.  

 

 

 

around the room switching layout Proposal 2

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  • around the room switching layout Proposal 1
  • around the room switching layout Proposal 2
Last edited by Jdevleerjr
Originally Posted by AcelaNYP:

Definitely like proposal #2, as a curved bridge could lead to operating issues, especially with locomotives and rolling stock that get fussy with poorly aligned track. Instead of having to negotiate for more space, perhaps the module can be tucked under the layout when not in use?

 

-John

I tend to agree, the one issue is storage.  To store it under the layout I would have to figure out how to make it lower so it can roll under.   

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