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I was given a slew of older lighted cars from Williams and Kline that seem to be pre 2000s era made.  Thus, the lights do not seem to be designed for constant 18V.  I ran the Kline cars for a bit, only to burn out the lights in several of the cars.  The Williams cars are very very bright, so I have not run them yet.  I will probably have to pull the bulbs.  

Other than LED swaps, is there any advice on what to do run these lighted but no burn out the bulbs?  Should I run them on a loop with a variable voltage that is turned down?  I am just running these around the tree and I typically run slow trains.  So even 12V should be ok if DCS will run on it.

Bill

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Mr.Bill posted:

Other than LED swaps, is there any advice on what to do run these lighted but no burn out the bulbs?  Should I run them on a loop with a variable voltage that is turned down?  I am just running these around the tree and I typically run slow trains.  So even 12V should be ok if DCS will run on it.

DCS will run on 12V or even lower if even 12V is too bright on the cars.  DCS signal reliability is better if that "variable voltage" is from a pure sine controller like a Z4000 rather than a chopped sine controller like the Z500/750/1000.  But since your layout is just around a tree and you're going slowly, it ought to be fine with just about any 12V supply.  The later PS2 (so-called 3V) and all PS3 engines also run on 12V DC if that's all you have for 12V.

As Gunrunnerjohn said think lower power consumption with LEDs. That said, you can look at the conversion kits via Hennings trains.

Or, go with 18v lamps. There are even some ready made 18v led lamps that will replace what's in there now.

Or you can lower the voltage by using a DCS Variable terminal more suitable for those bulbs in the cars now.  Most are probably 14's. Or if you are using a transformer that varies the power, you can use a DCS fixed input, and regulate the power the DCS receives by adjusting the voltage to 13-14 volts. This is the easiest if you can do it this way.

 

 

Mr.Bill posted:

I was given a slew of older lighted cars from Williams and Kline that seem to be pre 2000s era made.  Thus, the lights do not seem to be designed for constant 18V.  I ran the Kline cars for a bit, only to burn out the lights in several of the cars.  The Williams cars are very very bright, so I have not run them yet.  I will probably have to pull the bulbs.  

Other than LED swaps, is there any advice on what to do run these lighted but no burn out the bulbs?  Should I run them on a loop with a variable voltage that is turned down?  I am just running these around the tree and I typically run slow trains.  So even 12V should be ok if DCS will run on it.

Bill

Mr Cheapskate says find a 6V automotive taillight bulb,put in series with lights  hide it someplace where it won't be seen but gets some air for cooling

You do not HAVE to run 18 volts on the track with DCS. By far the easiest solution for the OP is just turn the voltage down!

Somehow this 18 volts on the track thing got started way back when DCS was first released and has just stuck. DCS will work just fine at lower voltages and the locomotives run well, there, too. Top speed may be limited by the lower voltage, but unless you want to run all your trains at 90 mph, that doesn't matter.

GRJ,  I've found that if I get down to about 13 volts applied, some of my steamers starting going into the loud chuff mode, which to me indicates that the speed control is nearing its limits of providing motor power and that that is what is triggering the change in sounds.  When I start running multiple trains on a "loop" with lighted cars, I find noticeable voltage drop at the far ends of the layout (25-30') even though I use 14 gauge wire and relatively short blocks of Gargraves 36" track.  I do agree 18 could be cut down a bit, as webmaster says.

OGR Webmaster posted:

You do not HAVE to run 18 volts on the track with DCS. By far the easiest solution for the OP is just turn the voltage down!

Somehow this 18 volts on the track thing got started way back when DCS was first released and has just stuck. DCS will work just fine at lower voltages and the locomotives run well, there, too. Top speed may be limited by the lower voltage, but unless you want to run all your trains at 90 mph, that doesn't matter.

Ugh, I am using MTH Z-1000 power bricks...I cannot lower volts on those, unless I install a transformer, correct?

Not necessarily relevant to the OP's situation of dimming bulbs when slowly running an engine around a tree, but there are at least 2 reasons why you might want to use the "full" command voltage.

1) Many train transformers and/or their respective circuit protection breakers limit current to, say, 10 Amps.  So by running at 12V AC vs. 18V AC you only have 120 VA (a.k.a. Watts) on the track rather than 180 VA.  Those extra 60 VA can be significant if running multiple engines, pulling lots of cars, etc.

2) Transformer-to-engine track and wiring resistance drops voltage proportional to current.  Modern engines such as DCS efficiently convert higher track voltages down to the required internal voltages.  So let's say an engine needs 36 VA to run, blow smoke, play sounds, etc..  With 18V at the engine pickups, the current is 2 Amps (18V x 2A = 36 VA).  With 12V at the engine pickups, the current is 3 Amps (12V x 3A = 36VA).  Let's say there's 1 ohm of resistance in the wiring, track, bad joints, whatever.  That's 2V of drop vs. 3V of drop meaning that much more voltage needed back at the transformer when operating at the lower voltage.  And thru that resistance, 9 Watts is wasted as heat at 12V vs. only 4 Watts at 18V.  There's a reason power companies run transmission lines at high voltages!

2) likely explains what RJR reports about DCS track voltage readings at lower track voltages.  That is, the same DCS engine running at the same speed draws about 1.5 times more current at 12V than 18V.  The means more voltage drop from transformer to engine.  Even with unlimited current available, the additional voltage drop further limits the top DC motor speed.

ogr%20bayonet%20to%20wire%20adapter

If you're going thru the trouble of opening up the car, and converting bayonet lamps to bayonet LEDs, I've shown this crazy idea before.  Take a burned out bayonet lamp and (carefully) remove the guts.  Attach two wires.  Take the 2 wires and run them to the Hennings LED module with the LED light strips.  This way you get uniform/smooth LED lighting from a dozen plus LEDs rather than hot-spot lighting from a few lamps...and you don't have to splice or mess with the car's wiring.  The Hennings LED modules also have brightness adjustment.  And if prototypical is the concern, I can't believe any passenger cars had only two or three bulbs per car!

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